Cephable Adaptive Controls View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.4.2 or later
Package size
868 KB
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Cephable Adaptive Controls

by Cephable (opens in new tab)

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Add adaptive controls to your game to let players use voice, facial expressions, head tracking and custom buttons via the Cephable app. No redesign required to enhance your game's accessibility.

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Price history

Last 6 months

USD
Price history for Cephable Adaptive Controls, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov

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Cephable Adaptive Controls screenshot 1

Cephable Adaptive Controls screenshot 1

About this asset

Cephable lets players with motor, mobility, and dexterity differences play your game their way by using voice commands, facial expressions, head tracking, gestures, and custom switches instead of (or alongside) standard controllers.

Used in titles like Call of Duty: Black Ops 7 (https://cephable.com/bo7), the Cephable plugin is the standard for adaptive input in games.

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HOW IT WORKS

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Players sign in with their Cephable account from inside your game. The plugin registers a virtual device linked to their profile. In the Cephable app, they map their preferred adaptive inputs to your game's existing actions. Commands stream into your game in real time over a websocket with no mid-session restarts needed.

You keep your existing input system. Cephable maps on top of it.

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THREE WAYS TO HANDLE INPUT

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▸ Inspector Events: Wire OnCommandReceived, OnKeyStateChanged, OnJoystickChanged, and OnCustomActionTriggered directly in the Unity Inspector. Zero scripting required for simple mappings.

▸ C# Event Subscription: Subscribe to typed MacroCommandReceived and CustomActionReceived events from any MonoBehaviour for full programmatic control.

▸ Simulated Input Polling: Call GetKey() and GetAxis() in Update() alongside Unity's own Input API. Blend standard controller input with adaptive input in a single line.

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PLAYER EXPERIENCE

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1. Player clicks "Sign In with Cephable" in your game

2. Browser opens the Cephable sign-in page

3. Plugin registers a virtual device on their profile

4. Player assigns adaptive inputs in the Cephable app

5. Inputs arrive in real time and the session stays live

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CEPHABLE COMMUNITY VISIBILITY

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Games with native Cephable support are featured to the Cephable community of players who are actively searching for accessible titles to play.

Get started at https://developers.cephable.com to create your application, register a Device Type, and have a working integration in minutes.

From the publisher's Asset Store listing.

Technical details

Features: Customized controls, voice controls, face expression and head guestures, custom action buttons, accessible controls

Supported OS: Windows, MacOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo Switch

Link to documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.