Sliding Puzzle Kit View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.3.13 or later
Package size
1.0 MB
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78
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Sliding Puzzle Kit

by FromQCWithGameDev (opens in new tab)

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A plug-and-play sliding puzzle for Unity 6. Generate a puzzle from any texture in one call. Shuffle, animations, hints, and piece feedback are all swappable via ScriptableObject without writing code.

Price $5.00

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Price history for Sliding Puzzle Kit, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

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Sliding Puzzle Kit screenshot 1

Sliding Puzzle Kit screenshot 1

About this asset

Get a sliding puzzle into your scene in seconds. Drop in any image and you have a playable puzzle: pieces that respond to hover and click, a built-in shuffle with animation, a hint overlay, and a callback when the puzzle is solved.

Want a different behaviour for something? No problem. Every part of this toolkit is very easily extensible; just extend an existing ScriptableObject or create your own custom behaviours in seconds.

  • Shuffle algorithm — control how moves are chosen on shuffle
  • Shuffle animation — control how the shuffle plays out on screen
  • Solve celebration — replace the built-in wave bounce with any animation
  • Hint overlay — customise how the hint fades in and out
  • Per-piece feedback — swap hover highlight and slide animation independently per piece

Sample scene sets you up nicely with a system that supports both Mobile (portrait) and PC (landscape) formats, and automatically tailors to the need of the moment.

Every behaviour is a swappable slot in the Inspector. Change the shuffle algorithm, the shuffle animation, the solve celebration, the hint transition, or the per-piece feedback — each one independently, without touching any existing code. All built-in behaviours expose their settings directly in the Inspector, so timing, speed, and colour can be tuned without writing a single line.

For teams that need something custom, each behaviour is a single class to subclass with one method to implement. The rest is handled for you.

Includes a complete sample scene demonstrating the full pipeline, and full documentation covering setup, configuration, and a step-by-step extension guide for every system.

Requires Unity 6 (6000.3 or later). Compatible with Universal Render Pipeline and Built-In Render Pipeline. No additional packages required.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.13f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.