LUMINA GI 2026 HDRP: Real-Time Voxel Global Illumination OFFICIAL SALE

Get the system for only $18 during the $3 sale. Buy Lumina 2022 for $4, then upgrade to Lumina 2024 for $9 and from Lumina 2024 upgrade to LUMINA GI 2026 HDRP for $5.


LUMINA GI HDRP: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects.


The system is fully real time and use sun & mesh shaped light sources and is based on the open source SEGI project (Standard Pipeline). The mesh lights are ideal to emulate true soft shadows with fading edges. It supports infinite light bounces with super fast convergence response for true real time light changes and optimizations for extreme performance.


LUMINA GI 2026 HDRP is using a new HDRP native GPU based voxelizer system for use in Unity 6.3 and above.


The system also includes an integrated ambient occlusion module, a world space voxel based reflections module and directly integrates with the Sky Master ULTIMATE time of day, volumetric clouds & lighting system. Also to see the effect correctly when enter play mode in editor, the scene view must be hidden or game view maximized.


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ARTnGAME OFFER: Upgrade to the new Environment Building Bundle from LUMINA GI 2026 HDRP with a discount!

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IMPORTANT: LUMINA GI 2026 HDRP can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from LUMINA 2024 URP ($5) !

Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA GI HDRP to enable the discount. The two assets can be used together.

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IMPORTANT:

The system requires Unity 6.3 and above with HDRP renderer and due to the complexity and technical methods supports only LTS versions. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles.


The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.


IMPORTANT:

Note this is the first Beta version of LUMINA GI 2026 HDRP: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.


For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].


LUMINA Video Tutorial (HDRP).

LUMINA Video Tutorial (URP).


The system parameters are mostly same across URP and HDRP, the HDRP setup of the GI image effect is different and it is detailed in the manual PDF first pages and the HDRP video tutorial.


More info on the official ARTnGAME Website and Lumina Forum Thread.