CharacterFaceTransfer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.49 or later
Package size
5.7 MB
Files
11
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CharacterFaceTransfer

by IGDMaster (opens in new tab)

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CharacterFaceTransfer is a premium Humanoid facial transfer toolkit for Unity, built to sample facial reference bones, preview localized face deformation, and bake runtime-ready mesh transfer configs

Price $22.88

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Price history

Last 6 months

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Price history for CharacterFaceTransfer, 6 months Current $22.88; lowest $20.59; highest $22.88 in this period. $0 $12.5 $25 Jul Aug Sep Oct Nov

Asset preview

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CharacterFaceTransfer screenshot 1

CharacterFaceTransfer screenshot 1

About this asset

CharacterFaceTransfer — Humanoid Facial Mesh Transfer Toolkit for Unity

A professional-grade editor and runtime toolkit for transferring localized facial shape influence between Humanoid characters using shared facial reference bones.

Compare character A and character B → sample supported facial bones → preview localized mesh deformation → bake a runtime JSON config → restore the transferred result with a lightweight loader.

Built for technical artists, character creators, and developers who need a practical workflow for adapting facial proportions across Humanoid character variants.

Use Cases

Facial shape transfer between Humanoid characters

Adapting face proportions across character variants

Creating reusable baked facial deformation configs

Runtime restoration of editor-baked face adjustments

Character customization and face matching workflows

Core Features

Guided Face Transfer Workflow:

assign A/B Humanoid characters → inspect facial reference bones → adjust transfer parameters → preview deformation → bake JSON config → apply with runtime loader

Localized Mesh Deformation Preview:

visualizes A and B snapped reference points in the Scene view and previews deformation directly on character A

Batch Parameter Editing:

Face Panel supports single landmark editing and multi-select batch editing for symmetrical adjustments like both eyes

Runtime JSON Loader:

bakes final vertex offsets into a config file and restores them at runtime using CharacterFaceTransferLoader

Production-Friendly

Editor-guided workflow with lightweight runtime playback

Baked JSON configs for repeatable results

Non-destructive preview using temporary mesh instances

Works with incomplete Humanoid facial bone setups when shared bones are available

Output supports StreamingAssets, sandbox paths, or absolute config paths

You’ll Benefit

Faster facial proportion matching between Humanoid characters

Clearer control over localized facial deformation areas

Less manual mesh editing for character variants

Reusable runtime-ready face transfer results

A practical workflow from editor preview to in-game restoration

Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

From the publisher's Asset Store listing.

Technical details

Included Contents

------------------------

Editor Transfer Tool (CharacterFaceTransfer)

Runtime Component (CharacterFaceTransferLoader)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Not listed Compatible Not listed

This is a Unity editor tool that supports arbitrary pipelines.

As listed on the Asset Store.