Wild Orchard: Fruit Trees View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.76 or later
Package size
513.9 MB
Files
364
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Wild Orchard: Fruit Trees

by NV3D Studio Ltd (opens in new tab)

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4 realistic fruit trees - Apple, Pear, Cherry & Plum. With 5 growth stages, 4 seasonal foliage states, harvest FX, and wind shader included.

Price $34.99

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Price history

Last 6 months

USD
Price history for Wild Orchard: Fruit Trees, 6 months Current $34.99; lowest $17.49; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1 released 5 Jun 2026 v1.1

Asset preview

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Wild Orchard: Fruit Trees screenshot 1

Wild Orchard: Fruit Trees screenshot 1

About this asset

Bring your world to life with Wild Orchard: Fruit Trees. A complete orchard pack of four hand-crafted fruit trees, each with a full growth and seasonal system built in and ready to drop straight into your project.

Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with fruit in summer, or fill out with leaf come autumn, all driven by smooth, dithered cross-fades rather than hard mesh swaps.

Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.

Trees Included

  • Apple
  • Pear
  • Cherry
  • Plum

Features

  • 5 growth stages per tree
  • 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
  • 3 LOD levels for every growth and seasonal variant
  • Smooth dithered cross-fade transitions between seasons and growth stages
  • Ready-to-play FX for growing and harvesting
  • Harvested fruit pickup models with drop, hover & collect animation
  • UI icons for each harvested fruit
  • Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
  • Demo driver included, a clean, worked example of driving the trees from your own systems
  • Additional props included: modular fence, crates, and grass (see screenshots)

A clean, compact API — four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.

📦 Part of the Wild Orchard: Tree Bundle

📜View Full Documentation

💎Explore Shatter Stone

🌿Explore Wild Harvest

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From the publisher's Asset Store listing.

Technical details

Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.3+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Not listed
6000.0.76f1 Compatible Compatible Not listed

Shader Graph used for custom shaders. Shaders will work in BiRP but require Unity's Shader Graph package to be also be installed. 

Switch package for BiRP also included for the other materials. 

As listed on the Asset Store.