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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.76 or later
- Package size
- 513.9 MB
- Files
- 364
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Keywords
Wild Orchard: Fruit Trees
4 realistic fruit trees - Apple, Pear, Cherry & Plum. With 5 growth stages, 4 seasonal foliage states, harvest FX, and wind shader included.
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Price history
Last 6 months
USDAsset preview
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Wild Orchard: Fruit Trees screenshot 1
About this asset
Bring your world to life with Wild Orchard: Fruit Trees. A complete orchard pack of four hand-crafted fruit trees, each with a full growth and seasonal system built in and ready to drop straight into your project.
Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with fruit in summer, or fill out with leaf come autumn, all driven by smooth, dithered cross-fades rather than hard mesh swaps.
Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.
Trees Included
- Apple
- Pear
- Cherry
- Plum
Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvested fruit pickup models with drop, hover & collect animation
- UI icons for each harvested fruit
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass (see screenshots)
A clean, compact API — four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.
📦 Part of the Wild Orchard: Tree Bundle
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From the publisher's Asset Store listing.
Technical details
Meshes
- 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
- Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
- Props: 22 meshes (24–440 triangles)
Textures
- Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
- Bark: 2048x2048
- Foliage: 4096x4096
- Fruit: 2048x2048
- UI icons: 1024x1024
Shaders
- Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
- Compatible with URP 17.3+
Prefabs
- 4 ready-to-use tree prefabs
- 26 prop prefabs
Scripts
- FruitTree.cs - core growth and foliage controller
- TreeDefinition.cs - Define each tree types phases, yield, etc.
- FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
- FruitPickup.cs - harvested fruit pickup logic
- WindBinder.cs - applies wind parameters to foliage materials
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.14f1 | Compatible | Compatible | Not listed |
| 6000.0.76f1 | Compatible | Compatible | Not listed |
Shader Graph used for custom shaders. Shaders will work in BiRP but require Unity's Shader Graph package to be also be installed.
Switch package for BiRP also included for the other materials.
As listed on the Asset Store.