Terrain & Grass Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.69 or later
Package size
462.8 MB
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Terrain & Grass Pack

by FlipGameDev (opens in new tab)

2 ratings, too few to average

A versatile nature asset pack for terrain creation and environment prototyping. Includes ground textures, grass billboards, 3D rocks, water shader, and a Day & Night cycle system.

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Price history

Last 6 months

USD
Price history for Terrain & Grass Pack, 6 months Current Free; lowest Free; highest Free in this period. $0 Jul Aug Sep Oct Nov

Asset preview

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Terrain & Grass Pack screenshot 1

Terrain & Grass Pack screenshot 1

About this asset

Terrain & Grass Pack is a practical and lightweight foundation for developers looking to quickly build natural outdoor environments. Whether you are blocking out an open-world prototype or polishing a stylized indie game, this package provides all the essential nature components you need.

Beyond just environment art, this pack includes a fully functional, highly modular Day & Night Cycle System. Built with clean architecture, it smoothly controls celestial rotation, time scaling, and gradient environment lighting without cluttering your project with spaghetti code.

What's Included:

  • Terrain Textures: 15 preconfigured Terrain Layers with normal maps (5 grass, 4 soil, 2 sand, 3 pavement, 1 rock).
  • Grass Billboards: 11 stylized grass and flower textures (Ferns, Cattails, Orchids, Pampas, Roses, Daisies, and Lupines) with included normal maps for detail meshes.
  • 3D Rocks: A collection of large rocks, small rocks, stone piles, and pavement outcroppings, all preconfigured with colliders.
  • Water Shader: Customizable URP Shader Graph featuring edge foam, depth fade, refraction, wave motion, and cat's paw effects.
  • Water Lilies: 3D leaves and flowers, plus pre-grouped prefabs for quick scene population.
  • Layered Skybox: Cloudscape and night sky textures configured for seamless integration with Unity's Procedural Skybox.
  • Day & Night Cycle: A plug-and-play system featuring smart time scaling, seamless sky/lighting fades, and full support for Unity's Trilight Ambient Mode. Easily extendable via custom C# scripts.

Ideal For:

  • Open world prototypes and blockouts
  • Survival and crafting games
  • Stylized environments
  • Indie and mobile games
  • Nature and outdoor scenes

From the publisher's Asset Store listing.

Technical details

Number of Unique Meshes: 21 ( 12 Large Rocks, 5 Small Rocks, 1 Road Rocks, 1 Water Lily parts, 1 Bush, 1 Layered Skybox Sphere)
Texture Resolution: 2048x2048 per texture
Texture Maps Included: Albedo/Base Color, Normal Maps, Occlusion, Specular Smoothless
Polygon Count: Low poly models ranging from 2 to 3,000 triangles
Number of Textures: 138 ( 35 Terrain Textures, 22 Grass Billboard Textures, 4 Road Rocks, 48 Large Rocks, 20 Small Rocks, 1 Night Sky, 1 Clouds, 1 Moon, 2 Water, 4 Water Lily )
Number of Prefabs: 29 (17 Rocks, 5 Water Lily, 1 Day-Night Manager, 4 Rock Variations, 2 Grass)
Number of Materials: 30
Number of Shaders: 1 custom URP Water Shader, 1 Skybox Layer, 1 Moon (built via Shader Graph with modular Sub Graphs)
Number of Scripts: 7 (Modular DayNightBrain, States, and interfaces)
UV Mapping: Non-overlapping UVs for rocks and vegetation, seamless tiling for terrain textures
Formats: FBX (models), PNG (textures)
Prefab Setup: Prefabs fully organized with pre-configured colliders for immediate drag-and-drop use
Compatibility: Universial Render Pipeline (URP) by default. (Note: Built-in and HDRP have not been fully tested; additional material or shader updates may be required for those pipelines).
Supported Platforms: Compatible across PC, Mac, Console, and Mobile

Key Features:

  • Ready-to-Paint: Terrain layers and Detail objects are preconfigured for Unity's Terrain system.
  • Developer Friendly: The Day & Night system uses a Brain/Module architecture that avoids GetComponent calls in Update(), ensuring peak performance and easy custom event triggers.
  • Optimized Rendering: Spherical layered skybox meshes and well-optimized Shader Graphs keep performance overhead minimal.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.69f1 Not listed Compatible Not listed

As listed on the Asset Store.