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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.69 or later
- Package size
- 462.8 MB
- Files
- 269
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Keywords
Terrain & Grass Pack
A versatile nature asset pack for terrain creation and environment prototyping. Includes ground textures, grass billboards, 3D rocks, water shader, and a Day & Night cycle system.
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Last 6 months
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Terrain & Grass Pack screenshot 1
About this asset
Terrain & Grass Pack is a practical and lightweight foundation for developers looking to quickly build natural outdoor environments. Whether you are blocking out an open-world prototype or polishing a stylized indie game, this package provides all the essential nature components you need.
Beyond just environment art, this pack includes a fully functional, highly modular Day & Night Cycle System. Built with clean architecture, it smoothly controls celestial rotation, time scaling, and gradient environment lighting without cluttering your project with spaghetti code.
What's Included:
- Terrain Textures: 15 preconfigured Terrain Layers with normal maps (5 grass, 4 soil, 2 sand, 3 pavement, 1 rock).
- Grass Billboards: 11 stylized grass and flower textures (Ferns, Cattails, Orchids, Pampas, Roses, Daisies, and Lupines) with included normal maps for detail meshes.
- 3D Rocks: A collection of large rocks, small rocks, stone piles, and pavement outcroppings, all preconfigured with colliders.
- Water Shader: Customizable URP Shader Graph featuring edge foam, depth fade, refraction, wave motion, and cat's paw effects.
- Water Lilies: 3D leaves and flowers, plus pre-grouped prefabs for quick scene population.
- Layered Skybox: Cloudscape and night sky textures configured for seamless integration with Unity's Procedural Skybox.
- Day & Night Cycle: A plug-and-play system featuring smart time scaling, seamless sky/lighting fades, and full support for Unity's Trilight Ambient Mode. Easily extendable via custom C# scripts.
Ideal For:
- Open world prototypes and blockouts
- Survival and crafting games
- Stylized environments
- Indie and mobile games
- Nature and outdoor scenes
From the publisher's Asset Store listing.
Technical details
Number of Unique Meshes: 21 ( 12 Large Rocks, 5 Small Rocks, 1 Road Rocks, 1 Water Lily parts, 1 Bush, 1 Layered Skybox Sphere)
Texture Resolution: 2048x2048 per texture
Texture Maps Included: Albedo/Base Color, Normal Maps, Occlusion, Specular Smoothless
Polygon Count: Low poly models ranging from 2 to 3,000 triangles
Number of Textures: 138 ( 35 Terrain Textures, 22 Grass Billboard Textures, 4 Road Rocks, 48 Large Rocks, 20 Small Rocks, 1 Night Sky, 1 Clouds, 1 Moon, 2 Water, 4 Water Lily )
Number of Prefabs: 29 (17 Rocks, 5 Water Lily, 1 Day-Night Manager, 4 Rock Variations, 2 Grass)
Number of Materials: 30
Number of Shaders: 1 custom URP Water Shader, 1 Skybox Layer, 1 Moon (built via Shader Graph with modular Sub Graphs)
Number of Scripts: 7 (Modular DayNightBrain, States, and interfaces)
UV Mapping: Non-overlapping UVs for rocks and vegetation, seamless tiling for terrain textures
Formats: FBX (models), PNG (textures)
Prefab Setup: Prefabs fully organized with pre-configured colliders for immediate drag-and-drop use
Compatibility: Universial Render Pipeline (URP) by default. (Note: Built-in and HDRP have not been fully tested; additional material or shader updates may be required for those pipelines).
Supported Platforms: Compatible across PC, Mac, Console, and Mobile
Key Features:
- Ready-to-Paint: Terrain layers and Detail objects are preconfigured for Unity's Terrain system.
- Developer Friendly: The Day & Night system uses a Brain/Module architecture that avoids GetComponent calls in Update(), ensuring peak performance and easy custom event triggers.
- Optimized Rendering: Spherical layered skybox meshes and well-optimized Shader Graphs keep performance overhead minimal.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.69f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.