Particles Roots & Vine System is a Unity particle-based surface-following system for creating organic crawling effects such as roots, vines, ivy growth, magical trails, spreading energy, insects, sparks, and other particles that move along walls, floors, rocks, and mesh surfaces.
The system controls particle movement so particles can detect nearby colliders, stay close to the surface, and continue moving along it instead of flying freely. It is useful for procedural-looking growth effects, wall-crawling particles, fantasy magic, nature effects, horror environments, and sci-fi surface energy effects.
The script supports corner following, forward blocker detection, surface offset control, layer filtering, and original particle speed preservation. You can still use standard Particle System modules such as Noise, Color over Lifetime, Size over Lifetime, Trails, and Texture Sheet Animation to customize the final look.
Features:
Requirements:
Objects that particles should follow must have colliders. For best results, set the Particle System Simulation Space to World.
Works with any rendering pipeline!
The house is for demonstration purposes only. It's not included in the asset.
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