Vehicle Horn - Modular Horn Audio System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
8.7 MB
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142
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Vehicle Horn - Modular Horn Audio System

by Transylvanian Tales (opens in new tab)

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Flexible vehicle horn system for Unity featuring clean audio playback, configurable horn timing, demo scenes, and modular reusable architecture.

Price $4.99

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Asset preview

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Vehicle Horn - Modular Horn Audio System screenshot 1

Vehicle Horn - Modular Horn Audio System screenshot 1

About this asset

Test the demo here:

https://transylvanian-tales.itch.io/vehicle-horn-demo

πŸ”Š Vehicle Horn – Modular Horn Audio System for Unity

Vehicle Horn is a lightweight and reusable horn playback system designed primarily for vehicle-based games and simulations.

It provides a clean and modular way to handle horn audio playback with configurable minimum horn duration, helping prevent short audio flickers and unnatural playback behavior.

Built with a reusable package-based architecture, Vehicle Horn is easy to integrate into existing gameplay systems while remaining fully independent from vehicle physics or controller implementations.

πŸš€ Key Features

πŸ”Š Controlled Horn Playback

  • Configurable horn audio clips
  • Minimum horn playback duration
  • Prevents rapid horn flickering
  • Stable start/stop behavior

⚑ Lightweight & Efficient

  • Minimal runtime overhead
  • Coroutine-based timing system
  • Cached WaitForSeconds usage
  • No unnecessary update loops

🧩 Modular Architecture

  • Reusable package-based structure
  • Independent from vehicle controllers
  • Easy to integrate into existing systems
  • Clean separation between runtime logic and demo content

🎯 Simple Runtime API

  • Play and stop horns through a dedicated system
  • Centralized horn management
  • Safe runtime state handling

πŸš— Vehicle & Non-Vehicle Usage

Designed for:

  • Cars
  • Trucks
  • Traffic systems
  • AI vehicles
  • Driving simulators
  • Arcade games
  • Any gameplay system requiring horn audio

The horn system can also be used completely independently from vehicles.

🎨 Configurable Horn Presets

Create reusable horn configurations with:

  • Custom horn audio clips
  • Adjustable minimum playback duration

πŸ“¦ What’s Included

  • Vehicle Horn runtime system
  • HornConfiguration asset system
  • Ready-to-use demo scenes
  • Standalone horn demo
  • Car presentation demo
  • Documentation and setup guides
  • Video tutorials

πŸš— Car Demo Included

A vehicle presentation demo is included to showcase horn usage in a driving environment.

The horn system itself is fully independent from the vehicle controller and can be used separately without any car setup.

The car demo is built using the SMVC (Simple Modular Vehicle Controller) framework.

🧠 Designed for Flexibility

The system is intentionally decoupled from gameplay logic.

It does NOT implement:

  • Vehicle physics
  • Engine simulation
  • Traffic AI
  • Input systems

Instead, it focuses entirely on:

  • Horn playback
  • Playback timing
  • Runtime horn state management

This makes integration simple and flexible across many project types.

🎨 Render Pipeline Support

  • Built-In Render Pipeline (BRP) – ready to use
  • Universal Render Pipeline (URP) – supported via included package
  • High Definition Render Pipeline (HDRP) – supported via included package

βš™οΈ Easy Setup

  1. Create a HornConfiguration asset
  2. Assign an AudioSource
  3. Add the Horn component
  4. Call Play/Stop through the API

The system is designed to be simple to integrate while remaining extensible.

πŸ“š Documentation & Learning

Included:

  • Clean and structured documentation
  • Architecture and runtime breakdown
  • Setup instructions
  • Video tutorials

πŸ“Ί Tutorials playlist:

https://www.youtube.com/playlist?list=PL2ESxGsWSBc4BB9vDf1Qo18QmbnXn3Ein

πŸ”’ No External Dependencies

  • No external APIs used
  • No third-party services required
  • No API keys needed
  • Fully self-contained within the package

πŸ’‘ Perfect For

  • Driving games
  • Vehicle simulators
  • Traffic systems
  • AI vehicle behaviors
  • Arcade racing games
  • Gameplay audio systems
  • Modular game architectures

From the publisher's Asset Store listing.

Technical details

Core Features

  • Configurable horn audio playback
  • Minimum horn playback duration support
  • Prevents rapid horn flickering
  • Centralized runtime horn management
  • Coroutine-based timing system
  • Lightweight runtime implementation
  • Independent from gameplay and vehicle systems

Horn System

  • HornConfiguration asset system
  • Configurable horn clips
  • Adjustable minimum horn duration
  • Safe runtime playback handling
  • Delayed stop requests until minimum duration elapses

Included Content

  • Vehicle Horn runtime system
  • HornConfiguration assets
  • Demo scenes
  • Standalone horn demo
  • Car presentation demo
  • Documentation and setup guides
  • Video tutorials

Architecture

Core logic located in:

/Assets/TransylvanianTales/_Common/

Asset-specific content located in:

/Assets/TransylvanianTales/VehicleHorn/

Render Pipeline Support

  • Built-in Render Pipeline (BRP) – ready to use
  • Universal Render Pipeline (URP) – supported via included .unitypackage
  • High Definition Render Pipeline (HDRP) – supported via included .unitypackage

Dependencies

Included internal packages (no external downloads required)

Internal packages:

  • TT.VehicleHorn.V1
  • TT.Core.ReadOnlyAttribute.V1
  • TT.Core.MonoBehaviourComponentSystem.V1

Car demo also uses:

  • TT.SMVC.V2

Unity Requirements (for demos)

  • TextMeshPro
  • Input System

Compatibility

  • Works on mobile and desktop platforms
  • Compatible with any gameplay or vehicle system
  • Can be used independently from vehicles

External Dependencies / API Disclaimer

  • No external APIs used
  • No third-party services required
  • No API keys needed
  • Fully self-contained within the package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

1. Navigate to:

/Assets/TransylvanianTales/VehicleHorn/

2. Import the correct package:

- URP.unitypackage or HDRP.unitypackage

(BRP requires no import)

3. After importing, open:

/CarDemo/RenderPipelines/[Your RP]/

4. Open the Demo scene and press Play

As listed on the Asset Store.