Immersive Focus Hint System View on Asset Store (opens in new tab)

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Latest version
2.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
174.5 MB
Files
110
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Immersive Focus Hint System

by Dali Studios (opens in new tab)

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Create immersive contextual hints and interactions for horror, puzzle, investigation and exploration games. Includes a visual Studio, trigger zones, raycast focus and playable demos.

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Last 6 months

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Price history for Immersive Focus Hint System, 6 months Current $6.99; lowest $6.99; highest $13.99 in this period. $0 $10 $20 Aug Sep Oct Nov Version 2.0.0 released 23 Sep 2026 v2.0.0

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Immersive Focus Hint System screenshot 1

Immersive Focus Hint System screenshot 1

About this asset

Limited-time offer: 50% off for one week only! Regular price: $13.99.

Immersive Focus Hint System is a modular contextual interaction toolkit for horror, puzzle, investigation and exploration games.

It helps you guide the player’s attention, display contextual prompts and connect interactive objects to your gameplay without rebuilding an interaction framework from scratch.

Configure interactions from the dedicated Immersive Focus Hint Studio, then connect them to doors, chests, readable objects, collectibles, puzzles, NPCs or your own gameplay systems through UnityEvents.

CORE WORKFLOW

1. Add the system to your scene.

2. Create or select an interaction.

3. Configure its text, input mode, timing, audio and events.

4. Preview and validate the interaction from the Studio window.

5. Connect your own gameplay response through UnityEvents.

INTERACTION DETECTION

Interactions can be discovered through trigger zones, camera raycasts or a combination of both. Optional look-direction checks, maximum focus distance and delayed focus release help provide stable and intentional detection.

INTERACTION MODES

Create immediate press interactions, hold-to-complete actions or toggle interactions. Hold actions can display progress feedback, while cooldown and priority settings help prevent unwanted repetition or overlapping hints.

IMMERSIVE FOCUS HINT STUDIO

The included Studio window provides a centralized workflow for:

- Adding the complete hint system to a scene

- Browsing and selecting interactions

- Creating interaction presets

- Editing hint content and behaviour

- Configuring styles and accessibility

- Auditing missing or incomplete references

- Previewing interaction presentation

CUSTOMIZATION

Customize the system to match your project:

- Hint text and action labels

- Interaction keys and input modes

- Trigger and focus distance

- Hold duration and cooldown

- Audio feedback

- Icons and UI presentation

- Visual styles

- Text scale and background opacity

- High-contrast presentation

- Reduced-motion behaviour

- UnityEvent responses

- Localization through a custom provider

INCLUDED EXAMPLES

Two demonstration scenes are included:

- An atmospheric demonstration featuring doors, readable objects, environmental clues and chest interactions.

- A playable character demonstration featuring movement, focus detection, hold interactions and animated object responses.

The examples are designed to show how the system can be connected to a project and can be replaced with your own characters, environments and gameplay logic.

DOCUMENTATION

Illustrated PDF documentation is included with installation instructions, component explanations, Studio workflow guidance and demonstration scene information.

RENDER PIPELINE

The included demonstration visuals were created and tested primarily with the Universal Render Pipeline. The interaction scripts are modular and can be adapted to other rendering setups.

From the publisher's Asset Store listing.

Technical details

FEATURES

- Trigger-zone interaction detection

- Camera raycast focus detection

- Optional look-direction requirement

- Configurable maximum focus distance

- Stable delayed focus release

- Press interaction mode

- Hold-to-interact mode

- Toggle interaction mode

- Hold-progress feedback

- Interaction cooldowns

- Hint priority handling

- Play-once hints

- Timed and persistent display modes

- Optional world-space prompts

- Keyboard, gamepad and touch prompt formatting

- Legacy Input Manager support

- Unity Input System support

- UnityEvent-based interaction responses

- Custom proximity, interaction and exit audio

- Visual style presets

- Text scaling

- High-contrast option

- Reduced-motion option

- Hold-to-press accessibility option

- Localization provider integration

- Centralized Studio editor window

- Interaction presets

- Scene interaction browser

- Configuration auditing

- Preview tools

- Scene gizmos and editor tooltips

- Two demonstration scenes

- Model prefabs included

- Lossless WAV audio

- Illustrated PDF documentation

- Third-Party Notices included

REQUIREMENTS

- Unity 2022.3 LTS or newer

- TextMesh Pro

- Universal Render Pipeline recommended for the included demo visuals

The core scripts are modular and can be connected to custom controllers, interfaces, input solutions and gameplay systems.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

This asset was mainly made and tested with URP.

It includes a small demo scene with interaction examples, editor tools, prefabs and a localization ready hint system.

Built-in and HDRP where not fully tested yet in this version.

As listed on the Asset Store.