Texture Preview Scaler View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
1.9 MB
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Texture Preview Scaler

by TobeeFansis (opens in new tab)

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Texture Preview Scaler is an Editor-only Unity utility that makes small textures and sprites easier to inspect by automatically scaling their Inspector previews.

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Price history

Last 6 months

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Price history for Texture Preview Scaler, 6 months Current Free; lowest Free; highest Free in this period. $0 Jul Aug Sep Oct Nov

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Texture Preview Scaler screenshot 1

Texture Preview Scaler screenshot 1

About this asset

Texture Preview Scaler improves the Unity Inspector Preview workflow for small image assets without changing source files or import data.

When a texture or sprite is below a configurable size threshold, the preview is enlarged using user-defined scale factors. The package supports Texture2D, Sprite, and TextureImporter previews, and keeps the default Texture Importer inspector interface intact.

The tool is fully customizable from Tools > Texture Preview > Settings, where users can configure size threshold, scale factors, filtering mode, preview padding, border thickness, and marker appearance.

It is suitable for any project genre that uses 2D or texture-heavy content, including pixel art games, UI-focused projects, mobile games, stylized 3D games, and production pipelines with many small texture assets.

From the publisher's Asset Store listing.

Technical details

Technical details

Editor-only package (no runtime scripts, no runtime overhead).

Custom preview handlers for Texture2D and Sprite.

Custom TextureImporter preview integration while preserving default importer UI.

Independent scale factors for texture, sprite, and importer preview contexts.

Configurable minimum size threshold that triggers preview scaling.

Optional Point/Bilinear preview filtering.

Optional preview marker label with customizable position, size, and color.

Configurable preview layout values (padding and border thickness).

Settings are stored persistently in ProjectSettings/TexturePreviewSettings.asset.

Works with compressed and non-readable textures by creating a temporary readable preview copy.

Single-asset focus for TextureImporter preview scaling (multi-selection is not the primary target behavior).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.