TLK Object Pooling System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
902 KB
Files
15
Views in the past week
5

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TLK Object Pooling System

by TLK Systems (opens in new tab)

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Lightweight, modular, and beginner-friendly object pooling system for Unity with dynamic expansion and multi-pool support.

Price $4.99

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Price history

Last 6 months

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Price history for TLK Object Pooling System, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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TLK Object Pooling System screenshot 1

TLK Object Pooling System screenshot 1

About this asset

TLK Object Pooling System is a lightweight and modular pooling solution for Unity designed for easy integration and clean workflow organization.

The package includes:

• Automatic object reuse

• Dynamic pool expansion

• Maximum pool size limits

• Multi-pool support

• Runtime statistics

• Automatic spawning demo

• Beginner-friendly setup

This package is designed for indie developers, solo creators, prototypes, and production-ready Unity projects.

Included:

• Runtime pooling system

• Demo scene

• Documentation

• Example spawners

From the publisher's Asset Store listing.

Technical details

• Lightweight modular pooling architecture
• Configurable pool size limits
• Dynamic runtime expansion
• Pool registry system
• Multiple pool support
• Runtime statistics in inspector
• Automatic object spawning demo
• Easy prefab setup workflow
• Built-in Render Pipeline support
• Tested with Unity 6000.3.10f1

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Not listed

This package is pipeline-independent and does not rely on custom shaders or render pipeline specific features.

The included scripts work with Built-in Render Pipeline, URP, and HDRP.

The demo scene uses standard Unity components and may require minor visual adjustments when imported into different render pipelines.

As listed on the Asset Store.