Simple Bone Physics

It is designed to be simple, fast, and easy to use: just add the component to your character, assign Tail 1, choose a preset, and press Play.


The tool automatically detects Tail 2 and Tail 3 from the bone hierarchy, making setup quick and beginner-friendly.


Designed for simple 3-bone chains:


Tail 1 → Tail 2 → Tail 3


Main controls:


Inertia = weight / delay

Stiffness = return force

Stretch = elasticity

Velocity = swing / bounce


Perfect for adding simple secondary motion to hair, tails, cloth pieces, backpacks, antennae, and accessories without using Rigidbody, Colliders, Joints, or Unity Physics.


Includes presets for Hair, Tail, Cloth, and Backpack, plus an optional Cone Limit system for fake collision / angular restriction.