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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.12 or later
- Package size
- 225 KB
- Files
- 9
- Favorites
- 8
- Views in the past week
- 43
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Keywords
Simple Bone Physics
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Lightweight fake dynamic bone system for Unity. Simulates secondary motion for hair, tails, cloth pieces, backpacks, antennae, and accessories without using real physics. (+FPS)
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Price history
Last 6 months
USDAsset preview
1 / 3
Simple Bone Physics screenshot 1
About this asset
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It is designed to be simple, fast, and easy to use: just add the component to your character, assign Tail 1, choose a preset, and press Play.
The tool automatically detects Tail 2 and Tail 3 from the bone hierarchy, making setup quick and beginner-friendly.
Designed for simple 3-bone chains:
Tail 1 → Tail 2 → Tail 3
Main controls:
Inertia = weight / delay
Stiffness = return force
Stretch = elasticity
Velocity = swing / bounce
Perfect for adding simple secondary motion to hair, tails, cloth pieces, backpacks, antennae, and accessories without using Rigidbody, Colliders, Joints, or Unity Physics.
Includes presets for Hair, Tail, Cloth, and Backpack, plus an optional Cone Limit system for fake collision / angular restriction.
From the publisher's Asset Store listing.
Technical details
Features:
- Lightweight fake dynamic bone simulation
- No Rigidbody, Collider, Joint, or Unity Physics required
- Simple 3-bone chain setup
- Manual Tail 1 assignment
- Automatic Tail 2 and Tail 3 detection
- Inertia, Stiffness, Stretch, and Velocity controls
- Real stretch support
- Cone Limit / fake collision
- Presets for Hair, Tail, Cloth, and Backpack
- Custom Inspector
- Gizmo visualization
- Performance-focused
Supported OS:
- Windows
- macOS
- Linux
Link to documentation:
Documentation included in the package.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.12f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.