SDF Tool - Signed Distance Field Dissolve Texture Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
846 KB
Files
44
Favorites
1
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
$15.00 on

Keywords

SDF Tool - Signed Distance Field Dissolve Texture Generator

by Unity China Publisher Hub (opens in new tab)

No ratings yet

GPU SDF texture generator via JFA.

Price $30.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for SDF Tool - Signed Distance Field Dissolve Texture Generator, 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

SDF Tool - Signed Distance Field Dissolve Texture Generator screenshot 1

SDF Tool - Signed Distance Field Dissolve Texture Generator screenshot 1

About this asset

SDF Generator
A GPU-accelerated Signed Distance Field texture generator based on the Jump Flooding Algorithm (JFA). Converts source
images into SDF textures for text rendering, outlines, soft shadows, shape morphing, collision detection, and UI
effects.
Features
- Three Input Modes — Single texture, custom multi-texture (2–8), and folder batch loading. Supports PNG, JPG, TGA,
BMP, PSD, and more.
- Real-Time Preview — Parameter changes trigger automatic GPU preview refresh with 0.15s debounce.
- SDF Controls — Spread (distance range), Contrast, Center (midpoint shift), Invert, Edge Softness, and Multiply
Alpha.
- Multi-Texture Combination — Each texture is independently converted to SDF, then additively blended and normalized
into a single combined output.
- Flexible Output — 128 to 1024 resolution; PNG 8/16-bit or EXR 16/32-bit, with auto-configured linear and Clamp
import settings.
Use Cases
-SDF facial shadows
-VFX dissolve map creation
Highlights
- Fully GPU-accelerated via Compute Shader — a 1024×1024 texture processes in milliseconds.
- Zero setup: open from Tools → SDF Generator and start immediately. Default config is auto-created on first launch.
- Full Undo/Redo support — all parameter changes can be reverted with Ctrl+Z.

From the publisher's Asset Store listing.

Technical details

Jump Flooding Algorithm (JFA)
The core algorithm runs on the GPU via Compute Shader with [numthreads(8,8,1)] thread groups, achieving O(log n) time complexity.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3c1 Not listed Compatible Not listed

As listed on the Asset Store.