Cinematic split screen interaction system View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.3.11 or later
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236 KB
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Cinematic split screen interaction system

by Majnu (opens in new tab)

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Cinematic split-screen interaction system for Unity with smooth camera transitions, multiple layouts, interaction prompts, control locking, and optimized rendering.

Price $15.00

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Price history for Cinematic split screen interaction system, 6 months Current $15.00; lowest $10.50; highest $15.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

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Cinematic split screen interaction system screenshot 1

Cinematic split screen interaction system screenshot 1

About this asset

Cinematic Split Interaction System is a complete interaction framework built for Unity that helps developers create immersive split-screen gameplay moments with cinematic presentation and smooth transitions.

The system activates when the player interacts with a gameplay object, such as a vault terminal, puzzle machine, control panel, or security system. Once activated, the screen smoothly transitions into multiple camera views, allowing the player to simultaneously observe both the interaction itself and the result of that interaction.

For example:

  • A player enters a vault room
  • Presses E to interact with a keypad
  • The player camera smoothly moves to a cinematic close-up of the keypad
  • A secondary camera displays the vault door reacting in real time
  • The screen splits dynamically to show both perspectives together

The framework includes multiple display modes:

  • Side-by-side split screen
  • Top-bottom split screen
  • Picture-in-picture mode

All layouts are customizable directly through the inspector.

The system is built with usability and performance in mind:

  • Secondary cameras activate only during interactions
  • Layer-based rendering reduces unnecessary rendering cost
  • Lightweight UI keeps runtime overhead low
  • Stable viewport transition logic minimizes rendering artifacts

Additional features include:

  • Smooth camera blending
  • Interaction prompts
  • Player movement locking during interaction
  • Escape-to-exit support
  • Cinematic camera target framing
  • Inspector-driven workflow for quick setup

The package is modular and reusable, making it suitable for many gameplay scenarios including:

  • Puzzle mechanics
  • Security systems
  • CCTV monitors
  • Hacking terminals
  • Reactor controls
  • Sci-fi interfaces
  • Observation gameplay
  • Horror interaction systems

Whether used in indie projects, technical art workflows, gameplay prototypes, or production-ready mechanics, the Cinematic Split Interaction System provides an easy and scalable way to create cinematic gameplay interactions inside Unity.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Compatible Compatible Not listed

Compatible with Built-in Render Pipeline and URP. Uses standard Unity cameras, UI, and scripting workflows without relying on pipeline-specific shaders. For best performance and visual stability, use dedicated culling layers for interaction cameras and avoid heavy post-processing effects such as TAA or Motion Blur. HDRP compatibility is not officially tested in this version.

As listed on the Asset Store.