OSL Easy Patcher | Lightweight Content Delivery System
OSL Easy Patcher is a runtime patching tool designed to update game content without rebuilding the entire application. It provides a complete workflow from the Unity Editor to the user's device.
[ KEY FEATURES ]
● Smart Downloads - Only downloads missing or outdated files. ● Version Control - Remote versioning via a simple version.json. ● Security First - SHA-256 hashing, HMAC validation, and AES-256 encryption. ● Easy Integration - Ready-to-use AssetBundle loader included. ● Multi-Cloud Support - Works with GCS, AWS S3, and Unity CCD.
[ RENDER PIPELINE SUPPORT ]
This package is Render Pipeline Independent. It works everywhere: ✔ Built-in Render Pipeline✔ Universal Render Pipeline (URP)✔ High Definition Render Pipeline (HDRP) (Demo UI is built with IMGUI and TMP for universal compatibility.)
[ TECHNICAL SPECIFICATIONS ]
[ USE CASES ]
[ AI USAGE DISCLOSURE ]
AI was used for code review and documentation drafting. All final logic, testing, and package structure were validated and completed by the human developer. No AI-generated creative assets (art/audio) are included.
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Documentation & Support For comprehensive setup guides, official documentation, and issue tracking, please visit our official GitHub repository: https://github.com/OngsooLabs/EasyPatcher