OSLEasyPatcher OFFICIAL SALE

OSL Easy Patcher | Lightweight Content Delivery System


OSL Easy Patcher is a runtime patching tool designed to update game content without rebuilding the entire application. It provides a complete workflow from the Unity Editor to the user's device.


[ KEY FEATURES ]

Smart Downloads - Only downloads missing or outdated files. ● Version Control - Remote versioning via a simple version.json. ● Security First - SHA-256 hashing, HMAC validation, and AES-256 encryption. ● Easy Integration - Ready-to-use AssetBundle loader included. ● Multi-Cloud Support - Works with GCS, AWS S3, and Unity CCD.


[ RENDER PIPELINE SUPPORT ]

This package is Render Pipeline Independent. It works everywhere: ✔ Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP) (Demo UI is built with IMGUI and TMP for universal compatibility.)


[ TECHNICAL SPECIFICATIONS ]

  • Unity Version: 2021.3 LTS or higher.
  • Scripting: .NET Standard 2.1.
  • OSLUploaderWindow: Editor tool (Tools > OSL > ...).Core Components:
    OSLPatchManager: Runtime logic & verification.
    OSLSimpleBundleLoader: Cached bundle loading.
  • Storage: Files are managed in Application.persistentDataPath.

[ USE CASES ]

  • Delivering DLC and post-release content.
  • Reducing app store update frequency.
  • Real-time "Hot-updates" for live events.
  • QA testing and internal patch distribution.

[ AI USAGE DISCLOSURE ]

AI was used for code review and documentation drafting. All final logic, testing, and package structure were validated and completed by the human developer. No AI-generated creative assets (art/audio) are included.



🔥 LAUNCH SALE: 30% OFF for the first 2 weeks! (Regular price: $39.99) 🔥


Documentation & Support For comprehensive setup guides, official documentation, and issue tracking, please visit our official GitHub repository: https://github.com/OngsooLabs/EasyPatcher