Skin Shader - LUT & SSS OFFICIAL SALE

Features: A URP skin shader based on SSS (Subsurface Scattering) that uses curvature maps and LUT lookup tables to simulate light transmission and scattering beneath the skin. Supports PBR metallic/smoothness workflow, normal maps,parallax maps, AO occlusion, shadow attenuation control, and alpha cutoff.

Use Cases: Character head/face rendering, suitable for realistic games, cinematic pre-rendering, virtual avatars, and any project requiring high-quality skin presentation.

Highlights: Includes 10 preset LUT textures for quickly switching between different skin tones. Comes with a custom ShaderGUI editor panel for intuitive parameter tuning. Bundled with a complete head model and multi-channel textures(color, normal, scatter, AO, eye) — ready to use out of the box.