Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
38 KB
Files
18
Favorites
2
Views in the past week
13

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Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module

by Unity China Publisher Hub (opens in new tab)

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Timeline-driven URP Post-Processing Control with smooth blending and auto-restore.

Price $20.00

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Price history

Last 6 months

USD
Price history for Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module, 6 months Current $20.00; lowest $10.00; highest $20.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

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Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module video 1

About this asset

This asset contains two modules:
Timeline Post-Processing Extension: Generically drives any VolumeComponent parameter via reflection — no per-effect
hardcoding needed. Supports weighted-average blending across multiple Clips for smooth transitions, and automatically
restores VolumeProfile original values after playback, ensuring zero config pollution. The editor auto-detects
parameter types and clamp ranges, with a one-click Sync button to initialize Clip values.
Custom RenderFeature Framework + RadialBlur Example: Built on URP's ScriptableRendererFeature architecture, shipping a
composite radial blur + lens distortion + RGB split effect rendered in a single pass. This effect is natively
recognizable and controllable by the Timeline post-processing track.
Ideal for cinematic post-processing keyframing, scene transition impact effects, speed/hit feedback, and cyberpunk
glitch aesthetics. RadialBlur also serves as a full template for custom effect development — any new VolumeComponent
is automatically picked up by the Timeline track.

From the publisher's Asset Store listing.

Technical details

Reflection iterates VolumeParameter<T> for 8-type generic serialization. Mixer blends multi-Clip weights via weighted
average. OnGraphStart/Stop snapshots restore parameters. RenderFeature uses standard Blit pattern; Shader completes distortion + blur + RGB split in a single pass.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3c1 Not listed Compatible Not listed

As listed on the Asset Store.