VFX Texture Tool - Procedural Noise Texture Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
66 KB
Files
7
Favorites
4
Views in the past week
9

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VFX Texture Tool - Procedural Noise Texture Generator

by Unity China Publisher Hub (opens in new tab)

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" A GPU-accelerated procedural noise & shape texture generator for Unity, enabling real-time creation, blending, and iteration of VFX textures entirely within the Editor."

Price $20.00

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Price history

Last 6 months

USD
Price history for VFX Texture Tool - Procedural Noise Texture Generator, 6 months Current $20.00; lowest $10.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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VFX Texture Tool - Procedural Noise Texture Generator screenshot 1

VFX Texture Tool - Procedural Noise Texture Generator screenshot 1

About this asset

Features
- 13 Procedural Types — Gradient Noise, Simple Noise, Voronoi, Simplex Noise, fBm, Ridged Multifractal, Turbulence,
Domain Warping, Checkerboard, Ellipse, Polygon, Rectangle, and Rounded Rectangle.
- Dual-Texture Blending — Combine two textures with 9 blend modes: Lerp, Multiply, Add, Screen, Overlay, Subtract,
Max, Min, and UV Offset.
- Post-Processing — Built-in contrast, edge feather, and Gaussian blur applied on the GPU.
- Seamless Tiling — One-click seamless mode with automatic period snapping.
- Flexible Output — 64 to 2048 resolution; PNG 8/16-bit or EXR 16/32-bit, auto-configured as linear non-sRGB with
repeat wrap.
- Real-Time Preview — Parameter changes are reflected instantly via debounced GPU dispatch.
Use Cases
- Generate noise maps for VFX particle systems and shader effects.
- Create masks, gradients, and shape textures for material authoring.
- Prototype and iterate procedural patterns without leaving the Editor.
Highlights
- Entire generation pipeline runs on the GPU via a single compute shader with dedicated kernels per type — no CPU
bottleneck.
- Zero setup: open from Tools → VFX Texture Tool, default config is auto-created on first launch.
- All parameters are per-instance and editable in real time, enabling fast iteration without external tools or baking.

From the publisher's Asset Store listing.

Technical details

The tool uses a single compute shader (NoiseGenerator.compute) with 15 kernels — one per procedural type, plus a Gaussian blur pass and a blend pass. The C# editor window dispatches the appropriate kernel to a RenderTexture with enableRandomWrite, reads back the result for preview, and encodes to PNG/EXR on save.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3c1 Not listed Compatible Not listed

As listed on the Asset Store.