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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.4 or later
- Package size
- 556.5 MB
- Files
- 1,040
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Keywords
Cartoon Kart Collection - with Color Variations
09 Karts models; 01 Motorcyle Model 01 Helmet Model as gift Every model has 10 different texture colors to create an amount of 100 vehicles.
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Cartoon Kart Collection - with Color Variations screenshot 1
About this asset
Beautiful Collection of 90 Unique Karts and 10 Unique Motorcycles for Racing Games
They can even be used as decorative item in some games, as a toy in scenery or things like this.
Every kart and motorcycle has an unique numbering, from 00 to 99
there are 9 kart meshes, 01 motorcycle mesh, and 01 helmet mesh.
For each mesh, there are 10 textures, colored differently, so you can create a great ammount of variations in your game.
From the publisher's Asset Store listing.
Technical details
This is how each kart is divided in object hierarchy:
-Kart Body
--Steering Wheel
--Front Tires
----Front Tire Right
----Front Tire Left
--Back Tires
----Back Tire Right
----Back Tire Left
Motorcycle follows the same pattern
Helmets have no divisions.
Every tire has a centered pivot to be able to animate it easier
Non-rigged
Non-animated
lights are made via emissive map, but they are not separated materials
if you prefer to remove the tire details, you can simply deactivate normal map.
---Polygons Counting:
Model A: 9938 faces / 10242 vertices
Model B: 12076 faces / 12460 vertices
Model C: 12485 faces / 12875 vertices
Model D: 11154 faces / 11425 vertices
Model E: 15925 faces / 16412 vertices
Model F: 5747 faces / 5926 vertices
Model G: 7281 faces / 7492 vertices
Model H: 8104 faces / 8406 vertices
Model I: 7979 faces / 8206 vertices
Motorcycle: 24522 faces / 25068 vertices
Helmet: 2796 faces / 2998 vertices
They were made with only quads, in OBJ meshes.
For each Kart, there are included Maps 2048x2048:
- Color
- Normal
- Height
- Metallic
- Roughness
- Emission
*Some Karts were made prefabs with metallic material, and some with specular, as it fits better - but you can use any you'd like, simply changing it there.
Files are very organized in folders so you can work with them.
Karts uses a single UV MAP, for the whole Kart, this means that the material create for a Kart, will be applied to all its components (same material goes in body, wheel and tires)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.4f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.