PHC| Rock Pack |2026 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.5 or later
Package size
161.4 MB
Files
135
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1
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7

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PHC| Rock Pack |2026

by Pascal Chaumette (opens in new tab)

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21 non‑deformable rock models with shadow meshes and optional colliders. Ready to drop into Unity scenes to speed up level design and improve environment detail.

Price $35.00

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Price history

Last 6 months

USD
Price history for PHC| Rock Pack |2026, 6 months Current $35.00; lowest $31.50; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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PHC| Rock Pack |2026 screenshot 1

PHC| Rock Pack |2026 screenshot 1

About this asset

This pack includes 21 non‑deformable environment assets created using real‑world reference research and a full production workflow. Each model was processed through retopology, remeshing, UV unwrapping, baking, and texture refinement to ensure consistent visuals and reliable real‑time performance.

All assets feature a semi‑photorealistic style with 2K textures (including Normal Maps) and are fully compatible with the Universal Render Pipeline (URP). These rocks work especially well in colder‑climate forest biomes, adding grounded, realistic detail to natural environments. With colliders enabled, they can also serve as natural boundaries to guide or contain player movement.

The largest asset in the pack, PHC_TreeStump_1, is 16,634 tris (LOD0). The remaining rock assets range from 8,000 to 1,000 tris (LOD0) depending on size and shape. All meshes are non‑deformable, environment‑ready geometry designed for stable performance in URP.

Two prefab sets are included:

  • With Colliders — ready for gameplay and environment interaction
  • Without Colliders — ideal for background dressing or custom collision workflows

All prefabs include a shadow mesh and use a custom URP shadow‑optimized shader to reduce shadow computation cost. LODs are included for every asset, and everything is organized into clean, easy‑to‑navigate folders for fast integration into any Unity project.

From the publisher's Asset Store listing.

Technical details

  • 21 non‑deformable rock models
  • All assets include a Collider Mesh
  • All assets include a Shadow Mesh

Geometry

  • Tree trunk: 16,634 tris (LOD0)
  • Rocks: 1,000 – 8,000 tris (LOD0)

Prefab Example Breakdown:

- Huge_Rock_1_LOD0 = 4542 Tris

- Huge_Rock_1_LOD1 = 2439 Tris

- Huge_Rock_1_LOD2 = 699 tris

- Huge_Rock_1_col = 194 tris

- Huge_Rock_1_SM = 194 tris

  • All meshes processed through retopology, remeshing, UV unwrapping, baking, and texture refinement

Textures

  • 2K semi‑photorealistic textures
  • Includes Normal Maps
  • Optimized for real‑time use
  • Consistent style across all assets

Shaders

  • Custom URP shader: ShadowRender (Shadow‑Only)
  • Built directly in Unity
  • No third‑party shader libraries
  • Reduces shadow computation cost
  • Fully URP compatible

Prefabs

Two prefab sets included:

  1. With CollidersMesh colliders set up
    Marked StaticReady for gameplay and environment interaction
  2. Without CollidersShadow mesh only
    Non‑StaticIdeal for background dressing or custom collision workflows

Pipeline Compatibility

  • Universal Render Pipeline (URP)
  • No external dependencies
  • No scripts or editor extensions included

Organization

  • Clean, structured folder layout
  • Easy to navigate and integrate into existing projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f2 Not listed Compatible Not listed

As listed on the Asset Store.