PHC| Rock Pack |2026 OFFICIAL SALE

This pack includes 21 non‑deformable environment assets created using real‑world reference research and a full production workflow. Each model was processed through retopology, remeshing, UV unwrapping, baking, and texture refinement to ensure consistent visuals and reliable real‑time performance.


All assets feature a semi‑photorealistic style with 2K textures (including Normal Maps) and are fully compatible with the Universal Render Pipeline (URP). These rocks work especially well in colder‑climate forest biomes, adding grounded, realistic detail to natural environments. With colliders enabled, they can also serve as natural boundaries to guide or contain player movement.


The largest asset in the pack, PHC_TreeStump_1, is 16,634 tris (LOD0). The remaining rock assets range from 8,000 to 1,000 tris (LOD0) depending on size and shape. All meshes are non‑deformable, environment‑ready geometry designed for stable performance in URP.

Two prefab sets are included:

  • With Colliders — ready for gameplay and environment interaction
  • Without Colliders — ideal for background dressing or custom collision workflows

All prefabs include a shadow mesh and use a custom URP shadow‑optimized shader to reduce shadow computation cost. LODs are included for every asset, and everything is organized into clean, easy‑to‑navigate folders for fast integration into any Unity project.