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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 226 KB
- Files
- 34
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- 1
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- 7
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3D Explosive Hazards Toolkit
A lightweight Unity 3D toolkit for adding proximity bombs, magnetic bombs, contact mines, and chain explosive barrels with runtime damage, knockback, and VFX.
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3D Explosive Hazards Toolkit screenshot 1
About this asset
3D Explosive Hazards Toolkit is a lightweight runtime toolkit for adding explosive hazard objects to Unity 3D projects.
The package includes four gameplay-ready prefabs:
- Proximity Timed Bomb
- Magnetic Bomb
- Contact Mine
- Chain Explosive Barrel
The core component, ExplosiveHazard3D, supports damage, contact, and proximity triggers. When triggered, it starts a fuse, plays optional fuse VFX, then applies radius damage and Rigidbody knockback.
The toolkit is designed to be easy to integrate into existing projects. It does not depend on any specific health system, enemy class, player stats, singleton, object pool, or game framework. Damage and knockback are handled through simple interfaces:
- IDamageable
- IKnockbackReceiver
You can use the included demo scripts for quick testing, or replace them with your own gameplay systems.
The package also includes ParticleSystem-based VFX prefabs, a demo scene, demo player controller, and an editor-only default VFX generator.
From the publisher's Asset Store listing.
Technical details
Features:
- 4 gameplay-ready explosive hazard prefabs
- ExplosiveHazard3D runtime hazard component
- Damage, contact, and proximity trigger modes
- Radius damage with optional distance falloff
- Rigidbody explosion knockback
- Impulse and VelocityChange force modes
- IDamageable interface for damage integration
- IKnockbackReceiver interface for custom knockback integration
- Optional fuse VFX prefab support
- Optional explosion VFX prefab support
- Fuse Effect Anchor support
- UnityEvent hooks for fuse start and explosion events
- ChainExplosionRelay3D for relay-style chain explosions
- MagneticHazard3D for chasing explosive hazards
- Demo player, damageable, and knockback scripts
- Demo scene with four hazard examples
- ParticleSystem-based VFX prefabs
- Editor-only default VFX generator
- README documentation
Included prefabs:
- PF_ProximityTimedBomb
- PF_MagneticBomb
- PF_ContactMine
- PF_ChainExplosiveBarrel
- VFX_Explosion_Small
- VFX_Explosion_Barrel
- VFX_Shockwave_Ring
- VFX_Fuse_Sparks
- VFX_Magnetic_Field
Compatibility:
- Tested with Unity 6000.3.10f1
- Uses standard Unity Rigidbody physics
- Uses standard Unity ParticleSystem VFX
- No VFX Graph required
- No third-party dependencies
- Runtime scripts do not use UnityEditor
- Editor tools are kept inside the Editor folder
- Demo player uses the legacy Input Manager for simple testing
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Not listed |
This package uses standard Unity Rigidbody physics and ParticleSystem VFX. It has no Asset Store package dependencies. The included VFX generator attempts to use URP particle shaders when available and falls back to built-in particle shaders when possible.
As listed on the Asset Store.