⚡ RealTransforms - Physics Placement That Feels Native To Unity
Stop nudging props by hand. Stop guessing whether something is floating, clipping, or barely touching the floor. RealTransforms brings physics-assisted Move, Rotate, Drop, and Arrange tools directly into the Unity Scene view, using familiar hotkeys and editor controls so placement feels fast, natural, and immediate.
Select your props. Toggle Physics Assist. Keep building.
🧲 Physics-Assisted Placement
Move objects through your scene while editor physics helps them collide, slide, stop, and settle against real surfaces. Ideal for set dressing, environment art, props, clutter, rocks, furniture, shelves, pickups, debris, and graybox layouts.
⬇️ Drop Objects Naturally
Use the primary action key to drop selected objects onto floors, tables, ramps, platforms, shelves, and other scene geometry. Instead of lining everything up by hand, let gravity do the work.
🔄 Rotate With Contact Awareness
Rotate props while physics helps keep them grounded and reduces obvious intersections. Quickly level objects, turn assets into place, and make scene dressing feel physical instead of manually staged.
📦 Arrange Groups Fast
Select multiple objects and use physics-aware Arrange tools to clump, spread, space, level, or randomize rotation. Build believable clutter, shelves, piles, and prop layouts in seconds.
⌨️ Intuitive Hotkey Workflow
RealTransforms is built around seamless editor flow. CapsLock toggles Physics Assist by default, W/E/R map naturally to Move, Rotate, and Arrange, and Space handles the primary action. Every key can be reassigned, so the tool fits your workflow.
✨ Works With Existing Scenes
Use your existing colliders, or let RealTransforms create temporary editor-only proxy colliders for render-only meshes. Your environment art can participate in placement without adding unwanted runtime clutter to your final game.
🧱 Real Hulls Collider Creation
RealTransforms includes Real Hulls, a built-in convex collider creation system designed to help generate compound colliders for difficult meshes. This is useful for crates, props, shelves, hollow shapes, and other objects where a single convex collider is not enough.
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Real Hulls is currently in beta. It is already useful for many meshes, but collider generation is an area that will continue improving over time. If you find a mesh that Real Hulls does not represent accurately, reports are welcome and will help guide future updates.
CoACD and V-HACD have been removed from the package due to licensing conflicts.
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🚀 Built For Speed And Control
Choose performance presets, control physics steps, tune scene proxy behavior, adjust hull counts, and balance accuracy against editor responsiveness. Use the defaults when you want speed, or go deeper when a scene needs precision.
RealTransforms is for developers and artists who want Unity scene building to feel physical, intuitive, and integrated. It keeps the workflow familiar, adds physics where it matters, and helps scenes feel placed, grounded, and finished without wasting hours fighting transforms.
Future Updates
RealTransforms will continue to grow with new features, refinements, and improvements to Real Hulls. As the asset expands, the price may increase over time. Anyone who already owns RealTransforms will receive future updates at no extra cost.
Note
Scenes shown in promotional videos and images are for demonstration only and are not included.
RealTransforms uses Unity’s built-in PhysX simulation for editor placement. For the best experience, use a desktop-class machine. Low-end hardware, ARM-based systems, and some macOS setups may have reduced editor performance, especially in dense scenes or when using generated colliders, Scene Proxies, or high-accuracy physics settings.
Documentation:
https://drive.google.com/file/d/1wnOvHvRHe65Aw2TlQB_meX-tz-9Xcfui/view?usp=sharing
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Feel free to reach out if you run into any issues!.