ColorCamPicker View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
57 KB
Files
21
Views in the past week
8

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ColorCamPicker

by DragonarkStudios (opens in new tab)

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ColorCam Picker lets Unity projects capture and sample real-world colors from a webcam or device camera using customizable calibration points.

Price $15.00

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Last 6 months

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Price history for ColorCamPicker, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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ColorCamPicker screenshot 1

ColorCamPicker screenshot 1

About this asset

ColorCam Picker is a Unity runtime package for sampling real-world colors from a webcam or device camera using customizable calibration points.

The package includes a reusable camera color-picking workflow, configurable color profiles, runtime sample nodes, color processing settings, calibration helpers, and a complete demo scene. Users can define where colors should be sampled in the camera frame, adjust node size and position, tune brightness/saturation processing, and save calibrated layouts for later use.

ColorCam Picker is suitable for creative tools, educational apps, customization systems, coloring games, AR-style interactions, character/outfit color matching, physical color card detection, and any Unity project that needs to read colors from the real world.

Included content is fully customizable:

  - Create your own color sampling profiles.

  - Add, move, resize, and calibrate sample nodes.

  - Adjust color processing settings.

  - Replace or restyle the UI.

  - Use the included demo scene as a starting point or integrate the runtime API into your own workflow.

From the publisher's Asset Store listing.

Technical details

 Technical Details

  - Runtime webcam/device camera color sampling with WebCamTexture.

  - Configurable ColorCamPickerProfile ScriptableObjects.

  - Custom sample nodes with normalized position and size.

  - Multi-point color capture from a single camera frame.

  - Resolution-independent coordinate system.

  - Color processing controls for brightness, saturation, value, and saturated-pixel selection.

  - Runtime calibration helpers for draggable UI sample nodes.

  - Save/load support for calibrated node positions through PlayerPrefs.

  - Optional ColorCamPicker MonoBehaviour facade for quick setup.

  - Low-level ColorCamCameraSession API for custom camera workflows.

  - ColorCamPickerProcessor for sampling colors directly from Texture2D.

  - Aspect ratio helper for aligning camera preview UI.

  - Demo scene with four example sampling profiles.

  - Demo UI visible in Edit Mode before pressing Play.

  - Editor menu tools to open the demo scene and rebuild demo UI.