View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.13 or later
- Package size
- 10.9 MB
- Files
- 20
- Favorites
- 2
- Views in the past week
- 26
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $8.99 on
Keywords
Volumetric Fog FX
- Price drop
Volumetric fog with shadow-driven light shafts for Unity 6 URP. Eight hand-tuned presets, animated noise, fast single-pass renderer. One-click setup, mobile-friendly, RenderGraph-native.
Lowest recorded price
Get 18% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 1
Volumetric Fog FX video 1
About this asset
- Real volumetric fog for URP. Raymarched through the Volume Framework, samples the directional light's shadow map at every step — so when something casts a shadow, you actually see it in the fog as light shafts. Not billboards, not faked.
- Eight presets in the inspector dropdown: God Rays, Misty Morning, Atmospheric Haze, Heavy Fog, Dungeon, Toxic Mist, Sunset Haze, Night/Moonlight. Pick one, tune from there.
- Setup is one click. Open Tools → Volumetric Fog → Open Hub, the Hub tells you what's missing (URP active, renderer feature added, volume in the scene), and clicking Fix on each row sorts it out. There's a small demo scene with a primitive city and a low-angle sun if you want to see god rays the moment you hit Play.
- Single fullscreen pass, no extra render targets. Default 64 steps with blue-noise dithering looks clean; for mobile, drop to 32 steps with shadow-skip and noise off. The inspector flags settings that are heavy and explains why.
- URP 17.3+ on Unity 6.3+. URP-only by design — no Built-in or HDRP. Full C# + HLSL source.
- Discord and email support.Online doc
Enjoying Volumetric Fog? Please leave a review and tell me what you'd like added next. I consider every suggestion. Any problems? Message me on Discord
From the publisher's Asset Store listing.
Technical details
URP 17.3+ on Unity 6.3+. C# and HLSL, full source, no DLLs, no external dependencies.
One fullscreen raymarch pass via RenderGraph. Real shadow-sampled light shafts, animated noise, Beer–Lambert scattering, blue-noise dithering.
One VolumeComponent with 21 parameters. Custom inspector with eight presets, status hints, and live performance warnings. Setup Hub with one-click installer.
Demo scene included. Mobile-friendly. All URP platforms (PC, mobile, console, VR, WebGL).
Not supported: Built-in, HDRP, Unity older than 6.3.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.13f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.