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Package details
- Latest version
- 1.3.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 594 KB
- Files
- 43
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- 5
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- $20.99 on
Keywords
- Search for distance culling
- Search for Frustum Culling
- Search for Scene Optimization
- Search for occlusion
- Search for memory optimization
- Search for culling
- Search for performance optimization
- Search for streaming
- Search for addressables
- Search for LOD
- Search for optimization tool
- Search for VR Optimization
SuraFix Runtime Optimizer
Modular Unity runtime optimizer with streaming, culling for renderers, lights, shadows, and particle effects, plus optional Addressables support for VR and large scenes.
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Price history
Last 6 months
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SuraFix Runtime Optimizer screenshot 1
About this asset
SuraFix Runtime Optimizer
Take back control of your frame time.
Stop hand-tuning LOD distances for hours. Add a level, set a distance, done — cross-fade and anti-flicker hysteresis included, so nothing pops or flickers.
Most culling assets stop at "is it in the camera frustum." SuraFix goes further: SuraFix_Room hides objects behind walls even when they're technically still in view, and SuraFix_Occluder blocks outdoor terrain, rocks, and walls — the same trick large open-world scenes use to stay fast. No bake step, no lightmapping-style wait — it works at runtime, in additive and streamed scenes alike.
Everything is modular. Use only what your project needs, drop the rest.
Features
* NEW: Distance-based LOD with cross-fade and anti-flicker hysteresis — no more hand-placed LOD groups.
* No Burst/Jobs dependency — a custom, time-sliced main-thread architecture that's predictable and easy to debug, with no black-box compile step.
* Room-based occlusion — hides objects behind walls, not just outside the camera frustum.
* Outdoor occlusion (Bounds or Physics raycast) for large open scenes.
* Distance-based streaming with full load/unload logic.
* Renderer-level culling for MeshRenderer and SkinnedMeshRenderer.
* Light and shadow culling for performance-critical scenes.
* Particle effect support, including ParticleSystemRenderer-based visibility.
* Animation pausing outside the configured visibility range.
* Player-based tracking for dynamic streaming and culling.
* Optional Addressables integration with no hard package dependency.
* Addressable key repair + scene-to-placeholder conversion editor tools.
* Compatible with Built-in, URP, HDRP, and custom render pipelines — no shader or pipeline-specific dependencies.
Documentation: https://surafixstudio.de.cool/?page=surafix-culling-system
Discord: https://discord.gg/NWd7M7gHd4
From the publisher's Asset Store listing.
Technical details
- Distance-based streaming with full load and unload logic.
- Renderer-level culling for MeshRenderer and SkinnedMeshRenderer.
- Added SuraFix_Occluder and SuraFix_Room support.
- Added outdoor occlusion support for large scenes.
- Light and shadow culling for performance-critical scenes.
- Particle effect support, including ParticleSystemRenderer-based visibility handling.
- Animation pausing outside the configured visibility range.
- Player-based tracking for dynamic streaming and culling behavior.
- Optional Addressables integration with no hard package dependency.
- Addressable key repair editor tool.
- Compatible with Built-in, URP, HDRP, and custom render pipelines.
- Lightweight runtime design for VR, mobile, PC, and large-scale environments.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
Compatible with all render pipelines (Built-in, URP, HDRP, Custom).
No shader or pipeline-specific dependencies. Designed for VR, mobile, and large-scale scenes.
As listed on the Asset Store.