SuraFix Runtime Optimizer View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
594 KB
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43
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SuraFix Runtime Optimizer

by SuraFix Game Studio (opens in new tab)

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Modular Unity runtime optimizer with streaming, culling for renderers, lights, shadows, and particle effects, plus optional Addressables support for VR and large scenes.

Price $29.99

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Price history

Last 6 months

USD
Price history for SuraFix Runtime Optimizer, 6 months Current $29.99; lowest $20.99; highest $29.99 in this period. $0 $25 $50 Aug Sep Oct Nov Version 1.2.1 released 8 Jul 2026 v1.2.1 Version 1.3.0 released 10 Aug 2026 v1.3.0

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SuraFix Runtime Optimizer screenshot 1

SuraFix Runtime Optimizer screenshot 1

About this asset

SuraFix Runtime Optimizer
Take back control of your frame time.
Stop hand-tuning LOD distances for hours. Add a level, set a distance, done — cross-fade and anti-flicker hysteresis included, so nothing pops or flickers.
Most culling assets stop at "is it in the camera frustum." SuraFix goes further: SuraFix_Room hides objects behind walls even when they're technically still in view, and SuraFix_Occluder blocks outdoor terrain, rocks, and walls — the same trick large open-world scenes use to stay fast. No bake step, no lightmapping-style wait — it works at runtime, in additive and streamed scenes alike.
Everything is modular. Use only what your project needs, drop the rest.
Features
* NEW: Distance-based LOD with cross-fade and anti-flicker hysteresis — no more hand-placed LOD groups.
* No Burst/Jobs dependency — a custom, time-sliced main-thread architecture that's predictable and easy to debug, with no black-box compile step.
* Room-based occlusion — hides objects behind walls, not just outside the camera frustum.
* Outdoor occlusion (Bounds or Physics raycast) for large open scenes.
* Distance-based streaming with full load/unload logic.
* Renderer-level culling for MeshRenderer and SkinnedMeshRenderer.
* Light and shadow culling for performance-critical scenes.
* Particle effect support, including ParticleSystemRenderer-based visibility.
* Animation pausing outside the configured visibility range.
* Player-based tracking for dynamic streaming and culling.
* Optional Addressables integration with no hard package dependency.
* Addressable key repair + scene-to-placeholder conversion editor tools.
* Compatible with Built-in, URP, HDRP, and custom render pipelines — no shader or pipeline-specific dependencies.
Documentation: https://surafixstudio.de.cool/?page=surafix-culling-system
Discord: https://discord.gg/NWd7M7gHd4

From the publisher's Asset Store listing.

Technical details

  • Distance-based streaming with full load and unload logic.
  • Renderer-level culling for MeshRenderer and SkinnedMeshRenderer.
  • Added SuraFix_Occluder and SuraFix_Room support.
  • Added outdoor occlusion support for large scenes.
  • Light and shadow culling for performance-critical scenes.
  • Particle effect support, including ParticleSystemRenderer-based visibility handling.
  • Animation pausing outside the configured visibility range.
  • Player-based tracking for dynamic streaming and culling behavior.
  • Optional Addressables integration with no hard package dependency.
  • Addressable key repair editor tool.
  • Compatible with Built-in, URP, HDRP, and custom render pipelines.
  • Lightweight runtime design for VR, mobile, PC, and large-scale environments.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

Compatible with all render pipelines (Built-in, URP, HDRP, Custom).

No shader or pipeline-specific dependencies. Designed for VR, mobile, and large-scale scenes.

As listed on the Asset Store.