Reflex Low Latency Plugin for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
6000.3.14 or later
Package size
212 KB
Files
12
Views in the past week
7

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Reflex Low Latency Plugin for Unity

by PlaceholderGames (opens in new tab)

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Add NVIDIA Reflex low-latency support to Unity URP on Windows x64 with ready-to-use frame pacing, latency markers, diagnostics, demo content, and fully editable C# and C++ source.

Price $4.99

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Price history

Last 6 months

USD
Price history for Reflex Low Latency Plugin for Unity, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov Version 1.01 released 15 Oct 2026 v1.01

Asset preview

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Reflex Low Latency Plugin for Unity screenshot 1

Reflex Low Latency Plugin for Unity screenshot 1

About this asset

PlaceholderGames Reflex integrates NVIDIA Reflex low-latency functionality into Windows x64 Unity projects using the Universal Render Pipeline.

It is intended for developers who want to reduce avoidable CPU-to-GPU render-queue latency without implementing Unity native graphics interop, Direct3D device discovery, NVAPI bindings, frame pacing, and Reflex markers from scratch.

Source-code disclosure

No source code in this package is obfuscated.

Both managed scripts are supplied as readable, editable .cs files in the PlaceholderGames.Reflex namespace. The Windows native plugin is supplied as a precompiled DLL for convenience, and its readable, editable C++ source file (UnityReflexPlugin.cpp) is also included. Users can inspect, modify, extend, or rebuild the integration.

From the publisher's Asset Store listing.

Technical details

Compatibility

  • Tested Unity version: Unity 6000.3.14f1 (Unity 6.3).
  • Tested render pipeline: Universal Render Pipeline 17.3.0.
  • Target platform: Windows x64 Unity Editor and Windows x64 standalone player.
  • CPU architecture: x86_64.
  • Graphics APIs: Direct3D 11 and Direct3D 12.
  • Hardware: NVIDIA GPU and driver combination supporting the required NVIDIA Reflex/NVAPI functions.
  • Driver requirement: working NVIDIA display driver providing NVAPI. Use a current driver compatible with the target GPU.
  • Managed runtime: standard Unity C# and Unity/.NET APIs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Not listed Compatible Not listed

System Requirements:

NVIDIA GPU

DirectX 11/DirectX 12

Win10 20H1 (version 2004 - 10.0.19041) or newer

Latest graphics driver recommended, it must be 512.15 or newer.

As listed on the Asset Store.