Extended Waypoints View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.31 or later
Package size
488 KB
Files
191
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3
Views in the past week
2

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Extended Waypoints

by ol1oly (opens in new tab)

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highly customizable Waypoint system designed to make gameobjects follow any path in a graph. Configurable at runtime and in edit mode, and supports low-code and no-code workflows.

Discount -83% Previous price $29.99 Price $4.99

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Last 6 months

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Price history for Extended Waypoints, 6 months Current $4.99; lowest $4.99; highest $29.99 in this period. $0 $25 $50 Sep Oct Nov

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Extended Waypoints screenshot 1

Extended Waypoints screenshot 1

About this asset

A waypoint system for moving objects along a graph with precise control. Build paths from straight or curved edges (Bezier, Catmull-Rom, and more), branch at waypoints using pluggable selectors (random, weighted, round-robin), and script behavior with instructions like wait and change speed, or write your own. Works in 3D, 2D, and on UI canvases, with editor tools for creating and managing graphs seamlessly. Great for patrols, traffic, cutscenes, or anything that follows a track, in any genre.

the Spline package

- Having the **Splines** package (`com.unity.splines`, 2.6.0+) is mandatory

- The NavMesh agent needs the **AI Navigation** package (`com.unity.ai.navigation`, 1.0.0+).

- The Cinemachine track shape needs the **Cinemachine** package (`com.unity.cinemachine`, 3.1+).

From the publisher's Asset Store listing.

Technical details

  • A comprehensive event system for handling waypoint events and interactions
  • A set of tools to make graph building easy and intuitive
  • A waypoint branching system with 11 selectors covering multiple behaviours (round-robin, random, and more)
  • An instruction system with 40+ instructions (movement, flow control, waits, events) allowing waypoint agents to manage their own behaviours
  • 10 link shape options for connecting waypoints (straight, Bezier, Catmull-Rom, helix, spiral, arc, spline, and more), with per-link roll/banking so agents lean through curves
  • Support for 5 waypoint agent types, including UI, NavMesh, and physics-based (2D and 3D) agents
  • Support for development using AI agents with a SKILL.MD and AGENTS/CLAUDE.MD provided

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.31f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.