Mesh Animation for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.62 or later
Package size
9.9 MB
Files
634
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Mesh Animation for Unity

by TkKoi (opens in new tab)

2 ratings, too few to average

Mesh Animation - vertex-level deformation effects for any mesh. No rigging. No shaders. Add squash, shatter, melt, jelly, and more directly from the Inspector. DOTween-powered.

Price $29.99

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Price history

Last 6 months

USD
Price history for Mesh Animation for Unity, 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.0.1 released 15 Jun 2026 v1.0.1

Asset preview

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Mesh Animation for Unity screenshot 1

Mesh Animation for Unity screenshot 1

About this asset

DOCUMENTATION

Your objects feel dead. Mesh Animation fixes that - no animator, no bones, no shaders.

Add one component. Pick from 13 ready-made effects. Hit Play.

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⭐ HOW IT WORKS

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One component on any MeshFilter object. No ScriptableObjects, no prefab variants, no setup scenes.

  • Add animations via the Inspector - any new effect appears automatically, no hardcoded lists
  • Six trigger types: Hover, Hold, Proximity, Impact, Scroll, Spawn - enable only what you need
  • Colliders auto-update each frame so physics follows the deformed shape
  • Scrub any animation in Edit Mode - no Play Mode required

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✅ WHAT'S INCLUDED

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💥 Hit Squash

  • The mesh flattens on impact and snaps back like rubber.
  • Hit a crate from above - it squashes down, then bounces back up.
  • Control which part absorbs the hit: top, bottom, or centre.
  • Want it to stay crushed? Toggle "Return to Original" off.

🫧 Death Bloat

  • The mesh puffs outward like an inflating balloon, then collapses.
  • Flip to Inward mode for the opposite: a vacuum-suck implosion.
  • Add auto-destroy after collapse for instant cleanup.

🌊 Jelly Tap

  • A wobbling wave spreads out from exactly where you touched the mesh.
  • Poke a jelly cube - the ripple starts at your finger, not the centre.
  • Works from any world-space point, so every tap feels unique.

🌬️ Breathe

  • The mesh gently expands and contracts on a loop, like it's breathing.
  • Perfect for ambient life - a sleeping creature, a pulsing orb, a living wall.
  • Amplitude and falloff control how dramatic the pulse feels.

🏗️ Building Emerge

  • The mesh rises up from underground with a satisfying squash-and-pop landing.
  • Spawn a building, a character, or a prop as if it's erupting from the earth.
  • The mid-air squash and snap on landing make every appearance feel physical.

🌀 Twist

  • Vertices rotate around an axis - like wringing out a wet cloth.
  • A pillar winds up, holds, then unwinds back to rest.
  • Yoyo mode swings left → right → centre for a pendulum feel.
  • A curve controls how much each part of the mesh participates.

🔴 Dent Impact

  • Hits leave permanent dents that accumulate across multiple strikes.
  • Hit a metal panel repeatedly - each blow leaves a deeper crater.
  • Dents follow the surface curve, so craters look correct on rounded meshes.
  • Includes an undo stack to reverse individual hits if needed.

🔵 Shockwave Ring

  • A ring-shaped ripple expands outward from the impact point.
  • A bomb explodes - a visible wave rolls across the ground mesh.
  • Control ring width, speed, and how fast the wave fades out.
  • Multiple rings stack together when hits overlap.

🤸 Stretch Pull

  • The mesh stretches from one end toward the opposite side like taffy.
  • Pull a character upward - the body elongates and the base squashes down.
  • Volume-conserving squash keeps the overall silhouette believable.

🌫️ Morph Noise

  • The surface breathes and writhes with layered Perlin noise over time.
  • Give a lava blob, alien skin, or magic shield a constantly shifting surface.

💦 Melt Droop

  • Vertices above a horizontal line start drooping downward.
  • Lower the melt line progressively for a real-time melting effect.

📄 Crumple Collapse

  • Each vertex collapses with its own timing and wobble,
  • so the result looks like paper being crumpled - not a uniform shrink.
  • Three modes: random chaos, peeling from the outside inward,
  • or pure timing noise for a subtler organic collapse.

💨 Vertex Scatter

  • Vertices fly apart in all directions, then fall and settle.
  • An explosion sends debris outward with realistic gravity pull.
  • Restrict scatter to the top half of the mesh for a surface burst.
  • Call Reseed() before each hit for a unique pattern every time.

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🔧 ARCHITECTURE

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  • One component - MeshAnimation - on any MeshFilter object. No ScriptableObject assets, no prefab variants, no setup scenes.
  • Add animations via the "Add Animation" button in the Inspector.The menu is auto-populated - any new effect subclass appears automatically, no hardcoded lists.
  • Scroll, and Spawn. Enable only the sections you need;disabled sections have zero runtime cost. Supports bothLegacy Input and the new Input System package.MeshAnimationInteract: a single interaction component with six
    independent trigger types - Hover, Hold, Proximity, Impact,
  • Collider sync: MeshCollider, BoxCollider, SphereCollider, and CapsuleCollider all update automatically each LateUpdate so physics follows the deformed shape.
  • Edit Mode preview: scrub any animation in the Inspector without entering Play Mode. The mesh updates in the Scene view in real time
  • You can also create an animation template and save it in Scriptable Objects for quick integration later on

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🔥 OTHER ASSETS:

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⭐️ Feedback and feature requests are always welcome.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.62f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.