Pixit CityBuilder is a practical Unity editor tool designed to help you create road-based city layouts quickly inside the Scene view.
Using a node-based workflow, you can place road nodes, connect them manually or automatically, and generate roads, turns, T-junctions, crossroads, and dead ends directly from your selected road profile. Once your road network is ready, you can generate city blocks and fill them with buildings and props using separate customizable profiles.
The package includes three main profile categories:
You can use the included presets, modify the existing settings, or create your own profiles from scratch to match your own asset library and visual style.
This tool is intended to speed up layout creation and city prototyping using your own modular assets. Depending on the assets you use, additional prefab alignment, profile tuning, and scene-specific adjustments may be required for the best results.
Ideal for:
Important Note:
This package is mainly a tool/system package. The 3D models shown in some promotional images are used for visual demonstration purposes only and are not included in the package.
A small number of simple demo/placeholder models or prefabs may be included to help demonstrate the workflow, but they may not match the models shown in the marketing images.
You can use your own 3D models, prefabs, props, buildings, or environment assets with this tool.