Preset Auto Applier: Rule-Based Auto-Setup on Import OFFICIAL SALE

Preset Auto Applier provides advanced, useful features on top of those offered Unity's standard PresetManager. It automates the tedious process of applying specific import settings to your assets based on custom, path-based conditions. Perfect for developers who want a fast, direct way to keep their project consistent without writing a single line of code.


Note: This asset applies presets to project assets during import. It does not support scene objects or components that are not saved as asset files.


The Problem

As your project grows, importing hundreds of textures, audio clips, or 3D models becomes a repetitive nightmare.

  • Time-Consuming: Manually applying the same import settings again and again.
  • Human Error: Forgetting to change settings, causing unexpected increases in build size and memory consumption.
  • Standard Preset Limits: It is difficult to create flexible, automatic application rules tailored to your folder structures using Unity's default PresetManager.

The Solution

Preset Auto Applier provides a intuitive GUI to easily build automation rules. No need to write any Glob patterns.

  • Auto-Apply on Import: Set up a rule once, and every matching asset is automatically configured when imported.
  • Matching Preview: Instantly see which assets match your current rules directly in the preview window, eliminating the anxiety of incorrect settings.

Key Features

  • Intuitive Rule Creation: Easily define rules using string matching (e.g., folder paths, file names) via a clean, developer-friendly GUI.
  • Preview Tool: A dedicated preview window displays all assets that match your conditions, giving you full confidence and preventing unintended settings changes.
  • Version-Control Friendly: All rule configurations are stored in a ScriptableObject, making it extremely easy to version control (Git) and share across your team.