Preset Auto Applier: Rule-Based Auto-Setup on Import View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.0.64 or later
Package size
386 KB
Files
14
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Preset Auto Applier: Rule-Based Auto-Setup on Import

by TK-GizmoLab (opens in new tab)

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Tired of manually changing import settings? Preset Auto Applier automates asset setup based on folder paths. Save time and prevent configuration mistakes without writing any code!

Price $18.00

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Price history

Last 6 months

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Price history for Preset Auto Applier: Rule-Based Auto-Setup on Import, 6 months Current $18.00; lowest $9.00; highest $18.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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Preset Auto Applier: Rule-Based Auto-Setup on Import screenshot 1

Preset Auto Applier: Rule-Based Auto-Setup on Import screenshot 1

About this asset

Preset Auto Applier provides advanced, useful features on top of those offered Unity's standard PresetManager. It automates the tedious process of applying specific import settings to your assets based on custom, path-based conditions. Perfect for developers who want a fast, direct way to keep their project consistent without writing a single line of code.

Note: This asset applies presets to project assets during import. It does not support scene objects or components that are not saved as asset files.

● The Problem

As your project grows, importing hundreds of textures, audio clips, or 3D models becomes a repetitive nightmare.

  • Time-Consuming: Manually applying the same import settings again and again.
  • Human Error: Forgetting to change settings, causing unexpected increases in build size and memory consumption.
  • Standard Preset Limits: It is difficult to create flexible, automatic application rules tailored to your folder structures using Unity's default PresetManager.

● The Solution

Preset Auto Applier provides a intuitive GUI to easily build automation rules. No need to write any Glob patterns.

  • Auto-Apply on Import: Set up a rule once, and every matching asset is automatically configured when imported.
  • Matching Preview: Instantly see which assets match your current rules directly in the preview window, eliminating the anxiety of incorrect settings.

● Key Features

  • Intuitive Rule Creation: Easily define rules using string matching (e.g., folder paths, file names) via a clean, developer-friendly GUI.
  • Preview Tool: A dedicated preview window displays all assets that match your conditions, giving you full confidence and preventing unintended settings changes.
  • Version-Control Friendly: All rule configurations are stored in a ScriptableObject, making it extremely easy to version control (Git) and share across your team.

From the publisher's Asset Store listing.

Technical details

  • Rules are created by combining 'Target Folder', 'File Name Conditions', and 'Extension Conditions'.
  • Available file name conditions include StartsWith, EndsWith, Contains, and Equal.
  • For advanced users, who need more detailed conditions, direct Regular Expression (Regex) input is also supported (Glob patterns are not supported).
  • When used together with Unity's default PresetManager, Preset Auto Applier executes after it. This means it will override the settings applied by the default PresetManager.
  • Supported Unity Version: 6000.0.64+ or higher (including all Unity 6 versions)
  • Source Code included: Full C# source code is included for easy customization.
  • Detailed Guide: A comprehensive manual is included in the package as Readme.pdf

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.64f1 Compatible Compatible Compatible

As listed on the Asset Store.