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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.4 or later
- Package size
- 87 KB
- Files
- 47
- Views in the past week
- 5
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- $24.99 on
Keywords
Inspector Event Link Doctor
Find broken Inspector event links before they break your game.
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Last 6 months
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Inspector Event Link Doctor video 1
About this asset
📜Docs
Inspector Event Link Doctor finds silent callback problems in your Unity project before runtime.
You know the pain:
- You rename a method.
- You move a script.
- You change a prefab.
- You press Play.
- A button, toggle, slider, or event just does nothing.
Unity does not always make these problems obvious. A broken Inspector event can sit inside a prefab, scene, ScriptableObject, or UI object until you test the exact thing that uses it.
Inspector Event Link Doctor scans your project and shows you where risky event links live.
Use it to find issues in:
- Buttons
- Toggles
- Sliders
- Dropdowns
- InputFields
- Custom UnityEvents
- ScriptableObject callback links
- Animation Events, when the receiver context is known
It reports if an event link is:
- Valid
- Broken
- Risky
- Ignored
- Unresolved
For each issue, it shows what object has the link, what target it points to, what method it needs, and what you should check next.
This is useful when you:
- Refactor old UI code
- Rename methods used by Inspector events
- Clean up prefabs
- Prepare a build
- Review demo scenes before publishing an asset
- Want QA or CI to catch blocking callback issues early
This tool does not try to magically repair your project.
It gives you a clear report so you can fix the right thing fast.
From the publisher's Asset Store listing.
Technical details
Package type
- Unity Editor utility
- Editor-only code
- Does not add runtime code to your player build
Main features
- Scans serialized Unity callback data
- Finds Inspector-connected method links
- Detects broken, risky, ignored, unresolved, and valid links
- Shows target object, method name, event owner, and issue status
- Supports common UI event sources like Button, Toggle, Slider, Dropdown, and InputField
- Supports custom UnityEvents
- Supports ScriptableObject callback checks
- Supports Animation Event validation when receiver context is known
- Exports scan reports for review, QA, support, or CI
- Can run in Unity batchmode
- Can fail validation when blocking callback issues exist
Good for
- UI-heavy Unity projects
- Solo developers
- Small teams
- Asset Store publishers
- Projects with many prefabs
- Projects with ScriptableObjects
- Older projects being refactored
- Teams using CI checks before builds
Included folders
- Editor source code
- Documentation
- Settings
- Demo
- Edit Mode tests
- Runtime demo helper scripts
Demo content
The demo includes examples of:
- Valid event links
- Broken event links
- Risky event links
- Unresolved event links
Limitations
- This is not a visual graph editor
- This is not a runtime debugger
- This is not an automatic repair tool
- Some links may be marked unresolved when Unity does not give enough safe context to verify them
Unity version
- Built from a project using Unity 6000.4.4f1
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.4f1 | Compatible | Compatible | Compatible |
Tested and verified to work in Unity 2021 --> 6 LTS
As listed on the Asset Store.