This pack includes 245 motion capture animations covering relaxed rifle movement, full ADS (Aim Down Sights) movement, turns, transitions, direction changes, aim offsets and hit reactions — everything you need to build a complete rifle locomotion system.
Package contents:
Relaxed Rifle Locomotion
- 8-directional Walk, Jog and Run (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (72)
- Sprint Forward – Start / Loop / End (3)
- Walk to Run and Run to Walk transitions in 8 directions (16)
- Box direction changes for Walk, Jog and Run – 180° and 90° pivots between F / B / L / R (36)
- Turn in place 90° / 180°, Left / Right (4)
- Walk, Jog and Run turn starts and turns 90° / 180°, Left / Right (24)
- Idle, Gesture and Idle to ADS transition (3)
ADS (Aim Down Sights)
- 8-directional ADS Walk and ADS Jog with Start / Loop / End cycles (48)
- ADS Idle, Single Fire (x2) and Burst Fire (4)
- ADS turn in place 90° Left / Right (2)
- Full aim offset grid – 25 poses from 90° up to 90° down and 90° left to 90° right (25)
Hit Reactions
- Light Hit reactions in 4 directions (4)
- Heavy Hit reactions in 4 directions (4)
Also included:
- Female dummy character prefab, fully rigged and textured, ready to drop into your scene
- AK-style rifle prefab with PBR textures (Body / Mag / Other)
- Ready-to-use Animator Controller for every animation
- Organized demo scene showing all 245 animations in labeled groups
- Animation List (PDF) with every clip name
Technical details:
- 245 motion capture animations
- Recorded with Vicon motion capture system
- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton
- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world
- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character
- Weapon attachment ready via the weapon_r bone
- Clean, consistently named clips (AS_F_Rifle_* and AS_F_ADS_Rifle_*)
- Built-in Render Pipeline (materials use the Autodesk Interactive shader)
Ideal for:
Third-person shooters, tactical and military games, action adventures, cover-based combat systems and AI enemy characters.