BetterMusicLoops View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.2 or later
Package size
9.9 MB
Files
7
Views in the past week
5

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BetterMusicLoops

by CoreStrandTools (opens in new tab)

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BetterMusicLoops is a lightweight Unity tool for setting precise music loop points in the Editor and playing those loops at runtime through Unity's built-in AudioSource component.

Price $9.99

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Price history

Last 6 months

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Price history for BetterMusicLoops, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

Asset preview

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BetterMusicLoops screenshot 1

BetterMusicLoops screenshot 1

About this asset

BetterMusicLoops saves you the hassle of needing separate audio clips for tracks you want to loop. Normally when you want an intro, then a looped mid-section, then an outro, you have to work around Unity's built-in systems. BetterMusicLoops adds a dockable LoopTool window to Unity, accessible from the right-click menu on any audio clip. Use it to preview a song, scrub through playback, set loop start and end points, and save those settings for later. At runtime, the included BetterMusicLoop component uses the saved loop data to handle intro playback, continuous looping, and loop release behavior for transitions into outros or natural song endings.

From the publisher's Asset Store listing.

Technical details

Includes an editor-only LoopTool window, a runtime BetterMusicLoop component, and a BetterMusicLoopSettings ScriptableObject for saved loop metadata. Loop points are stored as audio sample positions for precision. The runtime component requires Unity’s built-in AudioSource and exposes public Play(), Stop(), and ReleaseLoop() methods for gameplay scripting.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.2f1 Compatible Compatible Compatible

As listed on the Asset Store.