Vertex ReColor View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.15 or later
Package size
396 KB
Files
15
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7
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Vertex ReColor

by KumaBeer (opens in new tab)

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Vertex ReColor was made for fast and simple creation of model's vertex color variations with focus on props/environment. Only editor script is included. Skinned mesh is not supported!

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Price history

Last 6 months

USD
Price history for Vertex ReColor, 6 months Current Free; lowest Free; highest Free in this period. $0 Jul Aug Sep Oct Nov

Asset preview

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Vertex ReColor video 1 (plays on the Asset Store)

About this asset

1. Place your object with Lod Group/Mesh Filter into "Target" field (Skinned mesh is not supported!)

2. Click "Search for vertex colors"- it will provide on-start vertex colors(so you can to use this button again later if you want to apply changes and continue recolor. Note: Don't forget to export in the end)

3. Change Hue/Saturation/Value sliders as you wish.

4. You can to use Tint Color to "multiply" model with one color.

5. "Rewrite Alpha" checkbox enable access to Gradient using and Base alpha slider(It means how low it can be) Gradient have 2 vector3 parameters: Subtract means offset and Divide means how hard gradient will be(0.002 will be really hard and 1.0 will be soft)

Note: Vertex Color Alpha should be supported in your shader to see difference.

6.You can to Use gradient as tint mask checkbox and click "Search for vertex colors" again to apply gradient, setup it again and click to have stepped gradients on the model.

7.Export meshes and assemble prefab will export model as .asset files and assemble them into a prefab

To use demo assets with BIRP/HDRP-unpack BIRP/HDRP shader.unitypackage

Demo assets contains 2 models, 2 recolored variants, and a shader with vertex color support

This tool provided as it is without guaranties/support. Use it for free/commercial purposes.

Check my PolyFX asset if you like it!

From the publisher's Asset Store listing.

Technical details

Hue/Saturation/Value sliders

Tint Color

Simple gradient with Offset/Hardness named Subtract/Divide

Vertex color alpha min value(0-1)

Export as .asset files and assemble in one prefab

Skinned mesh is not supported!

To use demo assets with BIRP/HDRP-unpack BIRP/HDRP

Demo assets:

Rock_wall_01

Stone_wall_01

Stone_wall_01_Recolored

Rock_wall_01_Recolored

VColor.shader (URP+BIRP/HDRP variants)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.15f1 Compatible Compatible Compatible

As listed on the Asset Store.