Music Player — Drop-in Runtime Audio UI View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
105.5 MB
Files
28
Favorites
1
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

Music Player — Drop-in Runtime Audio UI

by NewHand Studio (opens in new tab)

No ratings yet

A complete, ergonomic music player to load and play your audio in-game ——— — Drop it in and go —

Price $19.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Music Player — Drop-in Runtime Audio UI, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Aug Sep Oct Nov

Asset preview

1 / 6

Music Player — Drop-in Runtime Audio UI screenshot 1

Music Player — Drop-in Runtime Audio UI screenshot 1

About this asset

It has never been easier to play and manage music in Unity !

Drop the prefab into your scene and you have a clean, ready-to-use audio player.

- No audio plumbing to write.

—— Key features ——

  • Play, pause, next, previous, seek, repeat (off / single / playlist), shuffle and real-time playback speed.
  • Build playlists in the Inspector, or load music folders on the fly straight from the player's system (Windows) — or combine both for maximum flexibility.
  • Runtime loading of WAV / OGG / MP3 from disk, with a native Windows file picker.
  • Compact mode for a minimal player that keeps every control at hand. clean and efficient.
  • Movable in-game window so the player fits your layout, not the other way around.
  • Full event-driven API — every action (play, volume, speed, repeat, shuffle, load)
    • Raises a UnityEvent. Wire your own UI or game logic without touching the player. Public
    • Methods: LoadFromFile/Folder, SetVolume, SetSpeed, CycleRepeat, SetShuffle.

Choose your song and adjust playback speed in real time to match the atmosphere and emotion of your scenes.

Originally built for a TTRPG project, this module has been refined, expanded, and packaged for other developers.

From the publisher's Asset Store listing.

Technical details

Integration

  • Drop the prefab into your hierarchy.
  • Hit Play or load a music folder from your system.

Dependencies

  • TextMesh Pro (Essentials)
  • Input System package (aka new Input System, keyboard shortcuts)

Runtime File Loading — TESTED ON

  • Windows : Runtime loading of WAV / OGG / MP3 / AIFF from disk (MP3 desktop-only), with a native Windows file picker.

Validation Tests

  • 19 PlayMode tests on the controller, all passing.

Included Demo Music

  • 5 royalty-free tracks (see in-package LICENSE.txt) — use them freely in your own projects. Standalone resale/redistribution not permitted. © Newhand Studio.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Compatible Compatible Compatible

Pure UGUI, no custom shaders or materials — uses Unity's default UI material.

Works out of the box in Built-in, URP and HDRP, no render-pipeline setup or shader conversion needed. Native file picker is Windows standalone + Editor only. Runtime audio loader is cross-platform; 

As listed on the Asset Store.