View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 74 KB
- Files
- 35
- Favorites
- 6
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
MissingLink- Asset Integrity Manager
Find, report, and safely repair broken Unity asset references across your project.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
MissingLink- Asset Integrity Manager screenshot 1
About this asset
MissingLink - Asset Integrity Manager helps Unity developers find, understand, and safely repair broken asset references across their projects.
As Unity projects grow, references can break after scripts are renamed, prefabs are moved, UI Toolkit files are reorganized, assets are deleted, or .meta files are changed. MissingLink gives you a clean dashboard to scan the whole project or selected folders and review issues in one place.
It can detect missing scripts/components, missing object references, missing prefab sources, missing meshes, missing materials, missing textures, missing sprites, missing audio clips, missing animations, ScriptableObject references, MonoScript references, and UI Toolkit UXML/USS GUID/path issues.
MissingLink is designed to be safe by default. It does not blindly overwrite risky references. High-confidence issues, such as UI Toolkit GUID/path mismatches where the GUID still exists in the project, can be repaired automatically. Ambiguous issues are clearly reported with useful context, expected reference type, location, confidence, and suggested action.
This tool is useful for small projects, asset-heavy games, UI Toolkit workflows, shared asset migrations, team projects, and pre-build project health checks.
From the publisher's Asset Store listing.
Technical details
- Project-wide scan
- Selected folder scan
- Multiple folder assignment
- Missing script/component detection
- Missing object reference detection
- Missing prefab source detection
- Missing mesh reference detection
- Missing material reference detection
- Missing texture and sprite reference detection
- Missing audio clip reference detection
- Missing animation reference detection
- ScriptableObject reference checks
- MonoScript reference checks
- UI Toolkit UXML reference scan
- UI Toolkit USS reference scan
- UXML/USS GUID/path mismatch detection
- Safe UI Toolkit GUID/path repair
- XML-safe UXML reference fixing
- Dynamic issue-type filters
- Search and filtering
- Selectable results
- Clear selected, clear visible, and clear all results
- Fix Now for safe auto-fixable issues
- Dry-run mode
- Automatic backup before modification
- CSV report export
- JSON report export
- CI validation support
- Built-in test case generator
- Clean EditorWindow dashboard UI
- Editor-only package
- No runtime dependency
Safety
- Only high-confidence issues are auto-fixed.
- Ambiguous issues are reported for manual review.
- Backups can be created before applying modifications.
- Dry-run mode lets users preview fixes before applying them.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
MissingLink is an Editor-only tool and does not depend on Built-in RP, URP, or HDRP. It has no runtime render pipeline requirements. It scans project assets, scenes, prefabs, ScriptableObjects, UI Toolkit files, and serialized references inside the Unity Editor.
As listed on the Asset Store.