HoverLens Pro is a runtime tooltip and interaction feedback system for Unity.
With one target component, you can show tooltips on UI buttons, images, panels, 2D objects with Collider2D, and 3D objects with Collider. The system is built for in-game use, making it suitable for real player-facing UI, object hints, interaction prompts, inventory details, skill information, and contextual scene feedback.
Once HoverLens Pro is set up in a scene, supported objects can display tooltips by adding a HoverLensTarget component. UI objects require a raycastable UI Graphic with Raycast Target enabled. 2D objects require a Collider2D, and 3D objects require a Collider.
HoverLens Pro supports cursor-based tooltips, target-anchored tooltips, fixed-position tooltips, and World Space tooltip canvases. It also supports hidden or locked cursor workflows, such as FPS-style crosshair interaction, along with mobile long-press support and gamepad focus support.
The visuals are customizable through ScriptableObject themes. You can adjust fonts, colors, padding, offsets, max width, max height, fade timing, alignment, rich text, and more. Since it uses TextMeshPro, you can also use rich text formatting and TMP sprite tags for icons.
HoverLens Pro is suitable for many project types, including RPGs, inventory systems, skill trees, strategy games, simulation games, educational apps, UI-heavy games, mobile games, and 2D or 3D projects with interactable objects.
It also includes Pro-level workflow systems such as context panels, item and skill comparison panels, feedback profiles, tooltip templates, skin libraries, a tooltip database system, a Welcome window, Scene Validator, Demo Builder, and Prefab Generator. These tools help developers add richer interaction feedback without rewriting the same tooltip logic again and again.
For full version history and release notes, see the Changelog.