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- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
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- 251 KB
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HoverLens Pro – Tooltip & Interaction Feedback System
Runtime tooltip and interaction feedback system for Unity UI, 2D, and 3D objects with themes, world tooltips, mobile, and gamepad support.
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HoverLens Pro – Tooltip & Interaction Feedback System screenshot 1
About this asset
HoverLens Pro is a runtime tooltip and interaction feedback system for Unity.
With one target component, you can show tooltips on UI buttons, images, panels, 2D objects with Collider2D, and 3D objects with Collider. It is built for real in-game use, including object hints, interaction prompts, inventory details, skill information, contextual scene feedback, and player-facing UI.
After setup, supported objects can display tooltips by adding a HoverLensTarget component. UI objects require a raycastable UI Graphic with Raycast Target enabled. 2D objects require a Collider2D, and 3D objects require a Collider.
HoverLens Pro supports cursor-follow tooltips, target-anchored tooltips, fixed-position tooltips, screen-space target-follow tooltips, and World Space tooltips. It also supports hidden or locked cursor workflows, FPS-style center-screen interaction, mobile long press, and gamepad focus.
Recent updates added better world-space tooltip control, optional face-camera billboard modes, Y-axis-only billboard mode, distance/camera-relative world-space sizing, input prompt profiles, runtime text update APIs, improved localization-provider workflow, safer Input System-only project support, and expanded custom text output workflows for tooltip and panel UI.
Visuals are customized through ScriptableObject themes. You can adjust fonts, colors, padding, offsets, max width, max height, fade timing, alignment, rich text, world-space scale behavior, and more. TextMeshPro remains the default renderer, with TMP rich text and sprite tag support included.
HoverLens Pro is suitable for RPGs, inventory systems, skill trees, strategy games, simulation games, educational apps, UI-heavy projects, mobile games, and 2D or 3D projects with interactable objects.
It also includes context panels, item and skill comparison panels, feedback profiles, tooltip templates, skin libraries, a tooltip database workflow, Welcome window, Scene Validator, Demo Builder, Prefab Generator, demo content, and documentation.
For full version history and release notes, see the Changelog documentation.
From the publisher's Asset Store listing.
Technical details
Key features:
- Runtime tooltip system for Unity
- Supports Unity UI elements
- Supports 2D objects with Collider2D
- Supports 3D objects with Collider
- One universal HoverLensTarget component
- TextMeshPro default tooltip output
- Rich text support
- TMP sprite/icon tag support
- ScriptableObject theme system
- Tooltip max width and max height settings
- Auto-size tooltip background with padding
- Cursor-follow tooltip mode
- Target-anchor tooltip mode
- Screen-space target-follow tooltip mode
- Fixed-position tooltip mode
- World Space 3D tooltip mode
- Multiple world anchor presets
- World-space face-camera / billboard modes
- Y-axis-only world-space billboard mode
- World-space fixed, distance-based, and camera-relative size modes
- Hidden cursor, locked cursor, and center-screen/crosshair interaction support
- Smooth fade in/out
- Configurable show delay
- Screen-edge clamping
- Mobile long-press support
- Gamepad UI focus tooltip support
- Basic gamepad world targeting support
- Input prompt profile system
- Keyboard, gamepad, Xbox, PlayStation, mobile, custom, and fallback prompt text
- Optional TMP sprite tags for prompt icons
- Highlight and scale feedback profiles
- Audio feedback hooks
- Context panel support
- Item comparison panel support
- Skill/stat panel support
- Custom text output support for main tooltip UI, world-space tooltip UI, context panels, and item comparison panels
- Tooltip database system
- Tooltip templates
- Skin library support
- Localization provider interface with safe fallback behavior
- Dependency-free localization table/example workflow
- Runtime API helper methods
- Custom input provider architecture
- Input System-only safety support without a hard New Input System dependency
- Custom text output extension point
- Custom editor inspectors
- One-click setup utility
- Welcome window
- Scene Validator
- Demo Builder
- Prefab Generator
- Documentation included
- No hard dependency on Unity’s New Input System
- No hard dependency on Unity Localization
- No hard dependency on UniText
- No paid third-party dependencies
- Fast Enter Play Mode / domain-reload-disabled state reset support
- Built for Unity 2022.3 LTS or newer
- Tested with Unity 2022.3 LTS and Unity 6.3
- Compatible with Built-in Render Pipeline, URP, and HDRP
- Expected to work with compatible Unity versions that support Unity UI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2D
Notes:
HoverLens Pro uses uGUI and TextMeshPro by default. UI Toolkit output is not included in this version.
Unity Localization and UniText are not required. Optional .cs.txt example files are included for teams that want to connect HoverLens Pro to their own localization or text-rendering workflow.
For projects using Unity’s New Input System only, HoverLens Pro avoids disabled legacy input calls and provides safe fallback behavior without requiring the New Input System package as a hard dependency.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.14f1 | Compatible | Compatible | Compatible | Not listed |
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
HoverLens Pro works with Built-in RP, URP, and HDRP. It uses uGUI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2D with no SRP-only APIs. Includes runtime components plus Editor tools. Built for Unity 2022.3 LTS+ and tested with Unity 2022.3 LTS and Unity 6.3.
As listed on the Asset Store.