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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 12.7 MB
- Files
- 753
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- 1
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- $69.00 on
Keywords
Advanced pathfinding pro
Production-grade pathfinding for Unity 6. Grid, NavMesh, Volumetric, Hex, Tilemap graphs. A*, HPA*, Flow Fields, ORCA avoidance, formations, async multithreading. Full source code.
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Price history
Last 6 months
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Advanced pathfinding pro screenshot 1
About this asset
Advanced Pathfinding Premium is a complete pathfinding suite built for games that need more than Unity's built-in NavMesh.
Five graph types — Grid, NavMesh (multi-level with vertical sampling), Volumetric (true 3D voxel navigation), Hex, and Tilemap — covering every game type from 2D roguelikes to space combat simulations.
ALGORITHMS
- A* with priority queue and zero-allocation hot path
- HPA* hierarchical pathfinding for 1000×1000+ grids (40–80× faster than flat A*)
- Flow Fields for hundreds of agents toward a shared goal
- ORCA local avoidance with spatial grid acceleration (scales to 500+ agents)
- Influence Maps for tactical AI decision-making
- Async multi-threaded path queue with reader-writer graph locking
- Path smoothing, reachability queries, multi-target pathfinding
AGENT SYSTEMS
- PathfindingAgent — per-agent A* with deadlock recovery and lookahead
- FlowFieldAgent — shared flow field for crowds and swarms
- FormationManager — 11 formation shapes (Wedge, Line, Column, Circle, Box, Diamond, Staggered, Echelon, Crescent, Flanking, Grid)
- GroupMovement2D — adaptive ring spacing for tight 2D environments
- ORCA collision avoidance — smooth agent-to-agent separation at any scale
- DynamicObstacle — runtime obstacles with automatic graph sync
- SmartDynamicObstacle — doors and gates with state, events, and agent invalidation
- TerrainPenalty — soft cost zones for mud, roads, danger areas
TECHNICAL
- Full source code included
- Unity 6.3+ compatible
- Works with Built-in, URP, and HDRP
- New Input System support
- NativeArray-backed graphs, Burst-friendly architecture
- Async pathfinding uses ThreadPool workers, callbacks always on main thread
- Zero per-frame allocations on hot paths
INCLUDED DEMO SCENES
- 3D ground pathfinding with formations
- 2D top-down dungeon with Tilemap
- Volumetric underwater simulation with flow field crowds
- NavMesh multi-level platform scene
Full documentation included covering every component, graph type, and API method.
Support: [email protected] — under 12 hours response, every business day.
From the publisher's Asset Store listing.
Technical details
Features:
- 5 graph types: Grid, NavMesh (multi-level), Volumetric (true 3D), Hex, Tilemap
- A* pathfinding with binary min-heap priority queue and version-stamped closed set
- HPA* hierarchical pathfinding for large grids — 40-80x faster than flat A* on 500x500+
- Flow Fields for crowd movement — compute once, scale to hundreds of agents for free
- ORCA local avoidance with spatial grid acceleration — tested to 500+ agents
- Async multi-threaded path queue — ThreadPool workers, callbacks on main thread
- Reader-writer graph lock — concurrent searches, safe runtime obstacle updates
- Influence Maps for tactical AI — threat awareness, retreat/attack positioning
- Reachability Query — flood fill connectivity check without full path computation
- Multi-Target Pathfinder — nearest target by actual path cost, not straight-line distance
- Path smoothing — line-of-sight optimization plus collinear waypoint removal
- FormationManager — 11 formation shapes with deadlock recovery
- GroupMovement2D — adaptive ring spacing for tight 2D environments
- DynamicObstacle — runtime moving obstacles with automatic graph sync
- SmartDynamicObstacle — stateful doors/gates with agent path invalidation
- TerrainPenalty — soft cost zones (mud, roads, danger areas)
- AgentAnimator — Animator integration for both PathfindingAgent and FlowFieldAgent
- NativeArray-backed graph storage — Burst-friendly, cache-coherent layout
- Zero per-frame allocations on all hot paths
- Full source code included
- Custom inspector with tabbed UI for PathfindingManager
- Runtime debug overlay (press D) with path visualization and performance stats
Supported OS:
Windows, macOS, Linux, iOS, Android
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible | Compatible |
Compatible with all render pipelines.
As listed on the Asset Store.