Zion Scene Backup View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
2.2 MB
Files
28
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Zion Scene Backup

by Zion Games Studio (opens in new tab)

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Automatic timestamped snapshots of your Unity scenes. Set it, forget it — until the day it saves your project.

Price $24.99

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Price history

Last 6 months

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Price history for Zion Scene Backup, 6 months Current $24.99; lowest $15.99; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov

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Zion Scene Backup screenshot 1

Zion Scene Backup screenshot 1

About this asset

One Unity crash. One bad merge. One Ctrl+Z too far.

That's all it takes to lose hours of work - and it never happens on a quiet day. It happens at 11pm before a deadline, on the scene you haven't committed yet.

Zion Scene Backup makes that day a non-event. It runs silently in the background, taking timestamped snapshots of your open scenes on a schedule you control. When something goes wrong, restore any scene to any point - in seconds, not hours.

Why developers install it on day one of every project:

⏱ Backs up when it matters - on a timer, on Play, on compile, or when Unity loses focus. Each trigger independently toggleable.

πŸ”„ One-click restore from a clean browser window - find the snapshot, click, done. Or restore the latest good version of a scene without even browsing.

πŸ” See what changed before you restore - every backup shows its object-count and file size difference from your current scene, so you roll back to a known-good version instead of guessing.

πŸ“Œ Pin the versions that matter - protect a known good snapshot so it's never pruned, and tag or note any backup so you can find it later.

πŸ”Ž Find any backup fast - search and filter a full history by scene, tag, or date.

βœ‚οΈ Smart retention keeps recent backups and prunes old ones automatically. No folder bloat, no maintenance.

🚨 Crash recovery - if Unity didn't shut down cleanly, you get a recovery prompt on next startup.

πŸ›‘ Restores are protected too - a safety backup is taken automatically before any overwrite, so even a restore can't lose work.

πŸ“¦ Editor-only - zero runtime code, zero dependencies, zero impact on your build.

Setup takes 30 seconds. Then you forget it exists - until the day it saves your project.

One recovered scene pays for this asset many times over. Most users find that day comes sooner than they'd like.

🌐 Online docs: Zion Tools - ZionGames Docs

πŸ’¬ Support: Discord: Here

🦁 More tools: https://ziongames.co.uk

From the publisher's Asset Store listing.

Technical details

Backup triggers (all toggleable independently):

  • Timer - configurable interval (default 5 minutes).
  • On Play - captures pre Play edit mode state, including unsaved changes.
  • On Compile - snapshot after every successful compile.
  • On Focus Lost - snapshot when Unity loses focus.
  • Manual - one click "Backup Now" from menu or browser window.

Restore options:

  • Restore (overwrite) - replaces the source scene, with automatic pre-restore safety backup.
  • Restore as Copy - opens the backup additively without touching the original.
  • Per backup delete. explorer..
  • Per backup delete
  • Restore latest for a scene - one-click recovery of the most recent backup, with pre restore safety backup.

Browser & organisation:
β€’ Restore preview - object-count and file size diff vs the current scene, with Unity version mismatch warning.
β€’ Pin backups to protect them from retention pruning (exempt from both count and age limits).
β€’ Tag and note any backup; delete a tag from one backup or from all backups at once.
β€’ Search and filter by scene name, tag, or date range; sort newest or oldest first.

Storage and retention:

  • Default location: Library/SceneBackups/ (gitignored automatically).
  • Configurable to project root or any custom folder.
  • Per-scene retention, a backup is kept if it's within the last N backups or newer than the age limit, whichever is more generous. Pinned backups are exempt from pruning entirely.
  • Plain .unity files plus .meta.json sidecars - fully readable outside Unity.
  • Tags, notes, and pin state stored in the .meta.json sidecar travels with each backup, pruned with it.

Crash recovery:

  • Detects non-graceful editor shutdowns via session file pattern.
  • Recovery prompt on next startup lists most recent backup of each previously open scene.
  • Per-scene Restore / Restore as Copy actions.

Compatibility:

  • Unity 2022.3 LTS through Unity 6+.
  • All render pipelines (Built-in, URP, HDRP) package is editor-only.
  • Windows, macOS, Linux editors.

Code quality:

  • Editor-only assembly, never compiled into player builds.
  • No third-party dependencies.
  • All source readable, namespaced under ZionGames.SceneBackup
  • Settings stored as JSON under ProjectSettings/, not as Assets folder pollution.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Compatible Compatible Compatible

As listed on the Asset Store.