Save & Loading system for invector 3rd-Person Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.60 or later
Package size
752 KB
Files
67
Favorites
2
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$18.00 on

Keywords

Save & Loading system for invector 3rd-Person Controller

by colpolstudios (opens in new tab)

No ratings yet

Invector save framework: persist player, pickups, enemies and scene flow (Invector not included).

Price $18.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Save & Loading system for invector 3rd-Person Controller, 6 months Current $18.00; lowest $18.00; highest $18.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

1 / 1

Save & Loading system for invector 3rd-Person Controller video 1

About this asset

Requires Invector Third Person Controller – Shooter Template

WebSite https://colpolstudios.wixsite.com/studio-design/general-8

This is a code-first save and load system built to sit next to Invector’s third-person controller / shooter-style setup. It persists player transform, health, inventory (via Invector’s item flow), pickup state, enemy state (alive/dead, health, position), optional spawned / wave enemy setups, and supports multi-scene play with per-scene save slots and consistent restore when moving between levels.

The package ships as scripts, manager/trigger components, UI prefabs (desktop/mobile-oriented), and editor setup tools (menu-driven wiring), plus Markdown/HTML documentation. It does not bundle or modify Invector assets; buyers import Invector separately. The focus is on predictable persistence for Invector-based projects.

From the publisher's Asset Store listing.

Technical details

  • Player persistence: Save and restore position, health, and full inventory through Invector’s Item Manager workflow.
  • World state: Persist pickups (collected vs not), enemy state (alive/dead, health, placement), plus optional backup-spawned and sequential / wave enemy setups when those components are used.
  • Per-scene save slots: Independent slots per scene/build index for predictable restores as players move between levels.
  • Flow-friendly saving: Handles scene transitions / door-style exits with autosave-oriented workflows where configured; supports automatic scene-state persistence when leaving scenes (so progress isn’t tied only to pressing “Save”).
  • Project hygiene: Does not bundle or alter Invector—designed as an integration beside your existing controller setup (Invector required separately).
  • Faster onboarding: Editor tools / one-click-style setup (Colpolstudios Tools menu) to wire core pieces onto an Invector character.
  • UI starting points: Desktop and mobile-oriented UI display prefabs for save/load flows (customizable/replaceable).
  • Build awareness: Optional auto-save behaviour and WebGL-oriented considerations where applicable.
  • Full reset path: New Game / clear-all-saves-style flow that wipes stored data when you want a clean run.
  • Documentation: Markdown + HTML user manual included for setup, triggers, managers, and common pitfalls.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.60f1 Compatible Compatible Not listed

As listed on the Asset Store.