CARTOGRAPH - Map Texture Drawer View on Asset Store (opens in new tab)

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Latest version
1.0.2
Last updated
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Unity version
2022.3.62 or later
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292.6 MB
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CARTOGRAPH - Map Texture Drawer

by AnkleBreaker (opens in new tab)

5.0 / 5 ยท 7 ratings

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Generate stunning minimap textures from any Unity scene — terrain, mesh-based worlds, interior dungeons, or top-down captures. 15 presets, runtime support, multi-floor ready.

Price $39.99

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Price history

Last 6 months

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Price history for CARTOGRAPH - Map Texture Drawer, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.0.1 released 15 Aug 2026 v1.0.1 Version 1.0.2 released 2 Oct 2026 v1.0.2

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CARTOGRAPH - Map Texture Drawer screenshot 1

CARTOGRAPH - Map Texture Drawer screenshot 1

About this asset

๐Ÿ’ฌ Join the AnkleBreaker Community! ๐Ÿ’ฌ

Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways.

๐Ÿ—บ๏ธ Turn Any Unity Scene Into a Production-Ready Map โ€” Right From the Editor

Stop screenshotting your scene and calling it a minimap.

Stop hand-painting parchment textures in Photoshop for hours.

Cartograph generates stunning map textures from any Unity scene โ€” terrain, mesh-based world, multi-floor dungeon, or top-down capture โ€” and ships them in minutes.

โš™๏ธ Requirements โš™๏ธ

Unity 2022.3 LTS or newer. Built-in / URP / HDRP all supported via the included Material Converter (auto-detects your pipeline on import).

AnkleBreaker.Core is auto-installed on first use via a one-click Dependencies Installer popup. No manual setup.

๐Ÿงฉ 4 Generation Modes โ€” One Unified Window ๐Ÿงฉ

Capture โ€” top-down realistic camera render with optional post-processing. Perfect for satellite-style or stylized photo maps.

Terrain โ€” reads Unity Terrain heightmaps directly to produce stylized elevation maps with biome coloring from TerrainLayers.

Scanline โ€” geometry-agnostic raycast that works with any mesh setup (ProBuilder, imported prefabs, mixed geometry). The most versatile mode โ€” no special scene structure required.

Interior โ€” multi-floor floor plan generation for dungeons and indoor spaces, with automatic floor detection, NavMesh integration, and per-floor swap at runtime.

๐ŸŽจ 15 Built-In Style Presets ๐ŸŽจ

Beautiful results out of the box โ€” no configuration needed. Each preset is a ScriptableObject you can duplicate and customize.

MapDraw Presets (6) โ€” Parchment (fantasy), Satellite (realistic), TopoIGN (topographic), Stylized Light, Stylized Dark, Flat UI.

Terrain Presets (6) โ€” bundled draw style + terrain detection params for instant heightmap-to-map workflows.

Interior Presets (3) โ€” Classic Dungeon, Clean Blueprint, Dark Cave.

๐Ÿš€ Why Cartograph? ๐Ÿš€

4 Modes, 1 Editor Window โ€” The competition is divided into silos (minimap UI, terrain generator, dungeon generator). Cartograph unifies Capture, Terrain, Scanline, and Interior in one coherent UX. Whatever your scene looks like, there's a mode for it.

Geometry-Agnostic Scanline โ€” Raycasts your scene from above and works with any geometry: Unity Terrain, ProBuilder, imported meshes, voxels, mixed setups. Rare on the Asset Store and a huge time-saver for hand-crafted worlds.

Runtime API โ€” Generate Scanline and Terrain maps in Play mode and in standalone builds. Perfect for procedural worlds, seed-based generation, or dynamic level streaming. Most competitors are Editor-only.

Multi-Floor Interior โ€” Multi-level dungeon maps with automatic floor detection and per-floor swap at runtime. Drop your dungeon in, generate, ship..

Zone Sub-Maps โ€” Generate detailed sub-maps for towns, dungeons, regions, all coexisting in the same scene as your global map. Auto zone-swap by tag at runtime.

POIs, Water, Roads, Decor Icons โ€” Runtime POI markers (Global / Zone / Both visibility). Water detection (Sea / Lake / River) with per-type coloring and depth gradient. EasyRoads3D-compatible road and river overlay. Baked Decor Icons with category clustering and partial-split support for dense forests.

Built-In / URP / HDRP โ€” Auto-detects your pipeline and converts materials on import. No separate URP/HDRP versions to maintain, no manual reconfiguration.

โœจ 7 Chainable Post-Processing Passes โœจ

Layered effects that transform a raw render into a polished, ship-ready map.

  • Hillshade โ€” directional lighting with configurable intensity and ambient.
  • Slope Shading โ€” angle-based darkening for cliffs and terrain features.
  • Ambient Occlusion โ€” depth-based shadow accentuation.
  • Contour Lines โ€” topographic-style elevation curves with anti-aliasing.
  • Parchment Noise โ€” aged paper texture overlay for fantasy aesthetics.
  • Vignette โ€” edge darkening for cinematic framing.
  • Forest Overlay โ€” canopy rendering with neighbor-based clustering.

๐ŸŽฎ Made for All Genres ๐ŸŽฎ

  • RPG / Adventure โ€” hand-painted parchment maps with POIs, fast-travel, and zone sub-maps.
  • Dungeon Crawler โ€” auto-generated multi-floor dungeon maps with NavMesh integration.
  • Survival / Open-World โ€” runtime-generated satellite maps as your procedural world unfolds.
  • Strategy / 4X โ€” tactical top-down captures with zone overlays and live POI markers.
  • Sci-Fi / Modern โ€” clean architectural blueprints for facilities and stations.
  • Horror / Dark โ€” stylized-dark and cave presets that match your dread aesthetic.
  • Mobile / Casual โ€” lightweight FlatUI presets for low-res displays and small build sizes.

๐Ÿ“ฆ What's in the Box ๐Ÿ“ฆ

  • 4 generation modes (Capture, Terrain, Scanline, Interior) unified in one editor window.
  • 15 built-in style presets + 7 chainable post-processing passes.
  • Drop-in MapDisplayCanvas prefab โ€” RawImage UI with pre-wired auto-update on generation, zone change, and floor change events.
  • RuntimeGenerator prefab + MapTextureRuntimeGenerator component for Play mode and builds.
  • POI markers, water detection, road overlay, decor icons with clustering.
  • 3 sample scenes covering Terrain, Scanline (no-terrain), and Interior workflows.
  • Full PDF reference manual + 7 Markdown guides (generation modes, presets, runtime usage, troubleshooting).
  • 29 NUnit tests for core helpers and Burst jobs.

๐Ÿ› ๏ธ We also offer other quality & productivity tools for Cinematic Cameras, Manager Initialization, Radial Menus, Save System and more.

From the publisher's Asset Store listing.

Technical details

  • Unity version: 2022.3 LTS and newer (including Unity 6)
  • Render pipelines: Any (Built-in, URP, HDRP) โ€” auto-detected and converted on import via the built-in Material Converter
  • Generation modes: 4 (Capture, Terrain, Scanline, Interior) โ€” runtime supported for Scanline and Terrain only; Capture and Interior are Editor-only
  • A Dependencies Installer window shows up on import to install dependencies easily.Dependencies:
    From UPM (auto-resolved): Burst 1.8.19, Collections 2.1.0, Mathematics 1.2.0, EditorCoroutines 1.0.0, AI Navigation 2.0.0
    From Github: AnkleBreaker Core
  • Assembly definitions: 27 asmdef (split per module โ€” Core, Runtime, Capture, Terrain, Scanline, Interior, POI, IconOverlay, PostProcess, Shared, Installer, MaterialConverter, Tests, plus Editor / Jobs sub-assemblies)
  • Namespace: AnkleBreaker.MapTexture (root, with per-module sub-namespaces: .Runtime, .Capture, .Terrain, .Scanline, .Interior, .POI, .IconOverlay, .PostProcess, .Core, .Jobs)
  • Built-in style presets: 15 ScriptableObject assets (6 MapDraw + 6 TerrainGen + 3 Interior)
  • Post-processing passes: 7 chainable (Hillshade, Slope Shading, Ambient Occlusion, Contour Lines, Parchment Noise, Vignette, Forest Overlay) + Elevation Colors, Water (Sea/Lake/River), Coastline Outline, Background/Overlay 9-slice, Auto-Crop, Pixelated Style, custom Material Stack
  • Drop-in prefabs: 4 (MapDisplayCanvas, MapDisplayPrefab, MapWaypointIcon, RuntimeGenerator)
  • Custom shader: 1 (Hidden/MapTexture/IconStylizeV2 โ€” icon stylization, compatible Built-in / URP / HDRP)
  • Burst-compiled jobs: dedicated .Jobs asmdefs for Core, Interior, and Scanline pipelines (coastal BFS, elevation color, forest, mask outline, parchment noise)
  • Runtime scripts: ~110 C# files (generation API, display, zones, multi-floor, POI/Decor overlays)
  • Editor scripts: ~125 C# files (unified Minimap Generation window, per-mode inspectors, preset creation, Material Converter, Dependencies Installer)
  • Runtime API: MapTextureHandlerData event bus (RequestGeneration, OnGenerationCompletedDetailed, OnGenerationProgress, OnGenerationFailed) + MapTextureRuntimeGenerator component
  • Editor window menu: Tools โ†’ AnkleBreaker โ†’ MiniMapGeneration โ†’ Minimap Generation (Alt+G generate, Alt+S save)
  • Sample scenes: 3 (SampleTerrainScene1, SampleNoTerrainScene, SampleInteriorDungeon)
  • Unit tests: 29 (NUnit โ€” 24 functional tests + 5 Burst Jobs tests)
  • Documentation: Illustrated PDF reference manual + 7 Markdown guides (quickstart general, quickstart from samples, quickstart from scratch, generation modes, presets, runtime usage, troubleshooting)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.