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- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
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- 292.6 MB
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CARTOGRAPH - Map Texture Drawer
Generate stunning minimap textures from any Unity scene — terrain, mesh-based worlds, interior dungeons, or top-down captures. 15 presets, runtime support, multi-floor ready.
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CARTOGRAPH - Map Texture Drawer screenshot 1
About this asset
๐ฌ Join the AnkleBreaker Community! ๐ฌ
Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways.
- ๐ฅ Discord: ๐ https://discord.gg/2D36VUmsYN
- ๐ Website: ๐https://anklebreaker-consulting.com
๐บ๏ธ Turn Any Unity Scene Into a Production-Ready Map โ Right From the Editor
Stop screenshotting your scene and calling it a minimap.
Stop hand-painting parchment textures in Photoshop for hours.
Cartograph generates stunning map textures from any Unity scene โ terrain, mesh-based world, multi-floor dungeon, or top-down capture โ and ships them in minutes.
โ๏ธ Requirements โ๏ธ
Unity 2022.3 LTS or newer. Built-in / URP / HDRP all supported via the included Material Converter (auto-detects your pipeline on import).
AnkleBreaker.Core is auto-installed on first use via a one-click Dependencies Installer popup. No manual setup.
๐งฉ 4 Generation Modes โ One Unified Window ๐งฉ
Capture โ top-down realistic camera render with optional post-processing. Perfect for satellite-style or stylized photo maps.
Terrain โ reads Unity Terrain heightmaps directly to produce stylized elevation maps with biome coloring from TerrainLayers.
Scanline โ geometry-agnostic raycast that works with any mesh setup (ProBuilder, imported prefabs, mixed geometry). The most versatile mode โ no special scene structure required.
Interior โ multi-floor floor plan generation for dungeons and indoor spaces, with automatic floor detection, NavMesh integration, and per-floor swap at runtime.
๐จ 15 Built-In Style Presets ๐จ
Beautiful results out of the box โ no configuration needed. Each preset is a ScriptableObject you can duplicate and customize.
MapDraw Presets (6) โ Parchment (fantasy), Satellite (realistic), TopoIGN (topographic), Stylized Light, Stylized Dark, Flat UI.
Terrain Presets (6) โ bundled draw style + terrain detection params for instant heightmap-to-map workflows.
Interior Presets (3) โ Classic Dungeon, Clean Blueprint, Dark Cave.
๐ Why Cartograph? ๐
4 Modes, 1 Editor Window โ The competition is divided into silos (minimap UI, terrain generator, dungeon generator). Cartograph unifies Capture, Terrain, Scanline, and Interior in one coherent UX. Whatever your scene looks like, there's a mode for it.
Geometry-Agnostic Scanline โ Raycasts your scene from above and works with any geometry: Unity Terrain, ProBuilder, imported meshes, voxels, mixed setups. Rare on the Asset Store and a huge time-saver for hand-crafted worlds.
Runtime API โ Generate Scanline and Terrain maps in Play mode and in standalone builds. Perfect for procedural worlds, seed-based generation, or dynamic level streaming. Most competitors are Editor-only.
Multi-Floor Interior โ Multi-level dungeon maps with automatic floor detection and per-floor swap at runtime. Drop your dungeon in, generate, ship..
Zone Sub-Maps โ Generate detailed sub-maps for towns, dungeons, regions, all coexisting in the same scene as your global map. Auto zone-swap by tag at runtime.
POIs, Water, Roads, Decor Icons โ Runtime POI markers (Global / Zone / Both visibility). Water detection (Sea / Lake / River) with per-type coloring and depth gradient. EasyRoads3D-compatible road and river overlay. Baked Decor Icons with category clustering and partial-split support for dense forests.
Built-In / URP / HDRP โ Auto-detects your pipeline and converts materials on import. No separate URP/HDRP versions to maintain, no manual reconfiguration.
โจ 7 Chainable Post-Processing Passes โจ
Layered effects that transform a raw render into a polished, ship-ready map.
- Hillshade โ directional lighting with configurable intensity and ambient.
- Slope Shading โ angle-based darkening for cliffs and terrain features.
- Ambient Occlusion โ depth-based shadow accentuation.
- Contour Lines โ topographic-style elevation curves with anti-aliasing.
- Parchment Noise โ aged paper texture overlay for fantasy aesthetics.
- Vignette โ edge darkening for cinematic framing.
- Forest Overlay โ canopy rendering with neighbor-based clustering.
๐ฎ Made for All Genres ๐ฎ
- RPG / Adventure โ hand-painted parchment maps with POIs, fast-travel, and zone sub-maps.
- Dungeon Crawler โ auto-generated multi-floor dungeon maps with NavMesh integration.
- Survival / Open-World โ runtime-generated satellite maps as your procedural world unfolds.
- Strategy / 4X โ tactical top-down captures with zone overlays and live POI markers.
- Sci-Fi / Modern โ clean architectural blueprints for facilities and stations.
- Horror / Dark โ stylized-dark and cave presets that match your dread aesthetic.
- Mobile / Casual โ lightweight FlatUI presets for low-res displays and small build sizes.
๐ฆ What's in the Box ๐ฆ
- 4 generation modes (Capture, Terrain, Scanline, Interior) unified in one editor window.
- 15 built-in style presets + 7 chainable post-processing passes.
- Drop-in MapDisplayCanvas prefab โ RawImage UI with pre-wired auto-update on generation, zone change, and floor change events.
- RuntimeGenerator prefab + MapTextureRuntimeGenerator component for Play mode and builds.
- POI markers, water detection, road overlay, decor icons with clustering.
- 3 sample scenes covering Terrain, Scanline (no-terrain), and Interior workflows.
- Full PDF reference manual + 7 Markdown guides (generation modes, presets, runtime usage, troubleshooting).
- 29 NUnit tests for core helpers and Burst jobs.
๐ ๏ธ We also offer other quality & productivity tools for Cinematic Cameras, Manager Initialization, Radial Menus, Save System and more.
From the publisher's Asset Store listing.
Technical details
- Unity version: 2022.3 LTS and newer (including Unity 6)
- Render pipelines: Any (Built-in, URP, HDRP) โ auto-detected and converted on import via the built-in Material Converter
- Generation modes: 4 (Capture, Terrain, Scanline, Interior) โ runtime supported for Scanline and Terrain only; Capture and Interior are Editor-only
- A Dependencies Installer window shows up on import to install dependencies easily.Dependencies:
From UPM (auto-resolved): Burst 1.8.19, Collections 2.1.0, Mathematics 1.2.0, EditorCoroutines 1.0.0, AI Navigation 2.0.0
From Github: AnkleBreaker Core - Assembly definitions: 27 asmdef (split per module โ Core, Runtime, Capture, Terrain, Scanline, Interior, POI, IconOverlay, PostProcess, Shared, Installer, MaterialConverter, Tests, plus Editor / Jobs sub-assemblies)
- Namespace: AnkleBreaker.MapTexture (root, with per-module sub-namespaces: .Runtime, .Capture, .Terrain, .Scanline, .Interior, .POI, .IconOverlay, .PostProcess, .Core, .Jobs)
- Built-in style presets: 15 ScriptableObject assets (6 MapDraw + 6 TerrainGen + 3 Interior)
- Post-processing passes: 7 chainable (Hillshade, Slope Shading, Ambient Occlusion, Contour Lines, Parchment Noise, Vignette, Forest Overlay) + Elevation Colors, Water (Sea/Lake/River), Coastline Outline, Background/Overlay 9-slice, Auto-Crop, Pixelated Style, custom Material Stack
- Drop-in prefabs: 4 (MapDisplayCanvas, MapDisplayPrefab, MapWaypointIcon, RuntimeGenerator)
- Custom shader: 1 (Hidden/MapTexture/IconStylizeV2 โ icon stylization, compatible Built-in / URP / HDRP)
- Burst-compiled jobs: dedicated .Jobs asmdefs for Core, Interior, and Scanline pipelines (coastal BFS, elevation color, forest, mask outline, parchment noise)
- Runtime scripts: ~110 C# files (generation API, display, zones, multi-floor, POI/Decor overlays)
- Editor scripts: ~125 C# files (unified Minimap Generation window, per-mode inspectors, preset creation, Material Converter, Dependencies Installer)
- Runtime API: MapTextureHandlerData event bus (RequestGeneration, OnGenerationCompletedDetailed, OnGenerationProgress, OnGenerationFailed) + MapTextureRuntimeGenerator component
- Editor window menu: Tools โ AnkleBreaker โ MiniMapGeneration โ Minimap Generation (Alt+G generate, Alt+S save)
- Sample scenes: 3 (SampleTerrainScene1, SampleNoTerrainScene, SampleInteriorDungeon)
- Unit tests: 29 (NUnit โ 24 functional tests + 5 Burst Jobs tests)
- Documentation: Illustrated PDF reference manual + 7 Markdown guides (quickstart general, quickstart from samples, quickstart from scratch, generation modes, presets, runtime usage, troubleshooting)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.