🗺️ Turn Any Unity Scene Into a Production-Ready Map — Right From the Editor
Stop screenshotting your scene and calling it a minimap.
Stop hand-painting parchment textures in Photoshop for hours.
Cartograph generates stunning map textures from any Unity scene — terrain, mesh-based world, multi-floor dungeon, or top-down capture — and ships them in minutes.
⚙️ Requirements ⚙️
Unity 2022.3 LTS or newer. Built-in / URP / HDRP all supported via the included Material Converter (auto-detects your pipeline on import).
AnkleBreaker.Core is auto-installed on first use via a one-click Dependencies Installer popup. No manual setup.
🧩 4 Generation Modes — One Unified Window 🧩
Capture — top-down realistic camera render with optional post-processing. Perfect for satellite-style or stylized photo maps.
Terrain — reads Unity Terrain heightmaps directly to produce stylized elevation maps with biome coloring from TerrainLayers.
Scanline — geometry-agnostic raycast that works with any mesh setup (ProBuilder, imported prefabs, mixed geometry). The most versatile mode — no special scene structure required.
Interior — multi-floor floor plan generation for dungeons and indoor spaces, with automatic floor detection, NavMesh integration, and per-floor swap at runtime.
🎨 15 Built-In Style Presets 🎨
Beautiful results out of the box — no configuration needed. Each preset is a ScriptableObject you can duplicate and customize.
MapDraw Presets (6) — Parchment (fantasy), Satellite (realistic), TopoIGN (topographic), Stylized Light, Stylized Dark, Flat UI.
Terrain Presets (6) — bundled draw style + terrain detection params for instant heightmap-to-map workflows.
Interior Presets (3) — Classic Dungeon, Clean Blueprint, Dark Cave.
🚀 Why Cartograph? 🚀
4 Modes, 1 Editor Window — The competition is divided into silos (minimap UI, terrain generator, dungeon generator). Cartograph unifies Capture, Terrain, Scanline, and Interior in one coherent UX. Whatever your scene looks like, there's a mode for it.
Geometry-Agnostic Scanline — Raycasts your scene from above and works with any geometry: Unity Terrain, ProBuilder, imported meshes, voxels, mixed setups. Rare on the Asset Store and a huge time-saver for hand-crafted worlds.
Runtime API — Generate Scanline and Terrain maps in Play mode and in standalone builds. Perfect for procedural worlds, seed-based generation, or dynamic level streaming. Most competitors are Editor-only.
Multi-Floor Interior — Multi-level dungeon maps with automatic floor detection and per-floor swap at runtime. Drop your dungeon in, generate, ship..
Zone Sub-Maps — Generate detailed sub-maps for towns, dungeons, regions, all coexisting in the same scene as your global map. Auto zone-swap by tag at runtime.
POIs, Water, Roads, Decor Icons — Runtime POI markers (Global / Zone / Both visibility). Water detection (Sea / Lake / River) with per-type coloring and depth gradient. EasyRoads3D-compatible road and river overlay. Baked Decor Icons with category clustering and partial-split support for dense forests.
Built-In / URP / HDRP — Auto-detects your pipeline and converts materials on import. No separate URP/HDRP versions to maintain, no manual reconfiguration.
✨ 7 Chainable Post-Processing Passes ✨
Layered effects that transform a raw render into a polished, ship-ready map.
🎮 Made for All Genres 🎮
📦 What's in the Box 📦
💬 Community & Support 💬
Made with care by AnkleBreaker Studio.