Dynamic 2D Map Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
4.1 MB
Files
76
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3
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14

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Dynamic 2D Map Generator

by 300Mind (opens in new tab)

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2D editor tool that instantly generates modular, randomized city maps with roads, WFC tiles, buildings, paths, props, terrain detail, tunable settings, Undo, and prefab workflow support.

Price $19.99

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Price history

Last 6 months

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Price history for Dynamic 2D Map Generator, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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Dynamic 2D Map Generator screenshot 1

Dynamic 2D Map Generator screenshot 1

About this asset

Dynamic 2D Map Generator is a fully modular, editor-time generation system for Unity 2D that produces realistic, randomised city layouts at the click of a button. Built on layered pipeline road graphs, Wave Function Collapse tile placement, block subdivision, building placement, footpath rendering, and in-block prop population, it delivers richly detailed urban scenes without hand-crafting a single tile. Every subsystem is independently configurable: tweak road density, zone weights, building spacing, prop density, and terrain noise parameters all from a single inspector window. Results are fully Undo-compatible and work seamlessly with Unity's Prefab workflow.

Key Features

  • WFC Road Layout: Wave Function Collapse ensures every road tile is socket-compatible with its neighbours, producing organic, gap-free street networks.
  • Zone System: Assign weighted zone types (Residential, Commercial, Industrial, etc.) to city blocks. Each zone carries its own ground base tile palette, building prefab list, and in-block prop settings.
  • Variety-Aware Building Placement: A multi-pass sweep fills blocks with large footprint buildings first, then 1×1 gap-fillers. A smart sorting algorithm tracks per-block and global usage counts along with a spatial memory radius to prevent repetitive building clusters.
  • In-Block Prop Generation: Leftover empty cells after building placement are filled with zone-specific props or Global props. Supports multi-cell prop footprints with configurable density and spacing.
  • Footpath & Perimeter Props: A perimeter-walk algorithm correctly traces L-shaped, U-shaped, and irregular block outlines for footpath tile stamping and prop placement.
  • Procedural Terrain: Perlin-noise-driven outer terrain with configurable noise scale and threshold. A road-distance field smoothly blends city edges into wilderness.
  • Full Undo Support: Every placed object and tile operation is registered with Unity's Undo system.

Note: The Demo Scene uses Built-in compatible materials to support both the built-in Render Pipeline and URP projects. The generator itself is pipeline-agnostic. Depending on your project setup, you may optionally adjust or convert materials/shaders after import.

From the publisher's Asset Store listing.

Technical details

Unity Version: Unity 2021.3 LTS or higher

Render Pipeline: Compatible with Built-in, URP, and HDRP. Tilemap and Sprite Renderer are pipeline-agnostic.

Tile map Package: com.unity.2d.tilemap included by default in all Unity 2021+ 2D projects.

Support and Feedback

We value your feedback and are here to help!

Reach out to 300 Mind via our contact page, Or Mail us.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f2 Compatible Compatible Compatible Compatible

This package is a render-pipeline-independent tool compatible with Built-in, URP, HDRP, and Custom Render Pipeline projects.

Depending on your selected render pipeline, materials or shaders may need to be updated or converted after import for proper visual appearance.

As listed on the Asset Store.