Make every monitor, TV, and CRT in your VR scene look like a real glowing display. Quest Pixel Display is a URP surface shader that layers a physically-believable LCD subpixel grid, dirt, grime, and an optional pulse glitch over any image, video, or RenderTexture you point at it, all from a single material in one forward pass.
Built specifically for Meta Quest 2 and Quest 3 under the Universal Render Pipeline. Single-Pass Instanced stereo, SRP Batcher compatible, four texture samples per fragment, and Adreno-friendly fragment ALU. It looks right on a default Unity Quad with zero configuration, then opens up to deep customization through a branded material inspector.
This is a surface shader, not a post-process. It runs on a 3D mesh such as quad, a TV model, an arcade cabinet and makes that mesh look like a physical display in your scene. It does not affect the camera output or full-frame rendering.
Walk up to a screen in VR and watch real RGB subpixels resolve out of the surface: the unmistakable moment your players realize they're looking at a physical display, not a texture.
Works with mobile & PC too!
Fully customizable
Every aspect of the look is exposed on the material: subpixel tile count, near/far brightness, glitch frequency and width, dirt and grime strength, and clean/oily smoothness response. Scale-Aware Pixels keeps cells physically square on any mesh shape;
Genre fit
Designed for sci-fi, retro-tech, horror, and cyberpunk VR. Use it on cockpit instrument panels, arcade cabinets, security monitors, in-world TVs and computer screens, dystopian advertising boards, broken-down terminals, retro CRTs, hacker laptops, signage, and HUD diegetics.