RePivot View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.67 or later
Package size
140 KB
Files
18
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21
Views in the past week
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RePivot

by Frankentools (opens in new tab)

1 rating, too few to average

Move the pivot point of any GameObject directly in the Scene View. Non-destructive, undo-safe, works with any render pipeline.

Price $4.99

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Price history

Last 6 months

USD
Price history for RePivot, 6 months Current $4.99; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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RePivot screenshot 1

RePivot screenshot 1

About this asset

RePivot gives you a dead-simple way to reposition the pivot point of scene objects without touching your meshes or re-importing assets.

Select an object, pick a new pivot from the preset grid or drag the handle in the Scene View, hit Apply. Done. The object stays exactly where it was — only the pivot moves.

Under the hood it creates a lightweight parent wrapper that acts as the new origin. No mesh modification, no asset changes, no runtime overhead. The wrapper inherits layer, tag, and static flags automatically.

Works on any GameObject with renderers — imported FBX models, ProBuilder meshes, prefab instances (after unpacking), multi-child hierarchies. Bounds are calculated from all child renderers so presets always snap to the visual shape, not just the root transform.

Full undo/redo support. Every operation collapses into a single undo step so Ctrl+Z reverts cleanly. If you apply a pivot and change your mind later, just apply again — it repositions the existing wrapper instead of nesting.

Built with UI Toolkit. Ships as editor-only code — nothing ends up in your player builds.

From the publisher's Asset Store listing.

Technical details

• Preset grid: 8 vertices, 12 edges, 6 faces, bounds center — one click positioning

• Scene View handle: drag the pivot freely in 3D with visual feedback (dashed line + marker)

• Manual entry: type exact world-space coordinates via Vector3 field

• Wrapper reuse: re-applying on an already-wrapped object repositions instead of nesting

• Full undo: single-step collapse, reverts wrapper creation and transform changes

• Bounds calculation: aggregates all enabled MeshRenderers and SkinnedMeshRenderers in children

• Prefab-aware: detects prefab instances, offers one-click unpack before modification

• UI element guard: skips RectTransform objects with a clear warning

• Zero runtime footprint: editor-only assembly, excluded from builds

• Unity 6+ (6000.0), any render pipeline (Built-in, URP, HDRP)

• No dependencies beyond default Unity modules

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.67f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.