SC Screen Effects (for Unity 6) OFFICIAL SALE

« A license for this asset guarantees access to updates for Unity 6.0-6.7, and potentially new versions/features. »


⚙️ Compatibility | 🟣 Discord | 📄 Documentation | 💬 Forum thread | 🕹 Demo


————————————— 🔶 Major Update —————————————


• Revised for Unity 6. Ready for the current editor generation.

∟ Rewritten rendering code for the Render Graph API.

• Rendering layer support

∟ Limit effects only to certain 3D objects. Or use them as portals.

• New effect API

∟ Easily control effects through script, no frills.

• Revised demo content for URP

∟ See effects and volume blending in action.

• 3 new effects

∟ Curvature Highlight, Motion Trails and Condition

• Timeline support

∟ Use volume profiles in cutscenes and sequences

• Full VR support

∟ All effects and features are compatible.


For a complete overview of changes, see this blog post.


🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. 100% if purchased after April 1th 2026 (valid until end of 2026).


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📦 Included effects:


Stylized Effects

• Edge detection Highlight the edges of objects or colors

• Sketch Creates a hatching effect based on luminance

• Curvature Highlight Highlights the edges and crevices of geometry

• Kuwuhara Transforms the image into a real-time oil-painting


Environment Effects

• Fog Distance and height fog with 3D density noise. As well as single, gradient and skybox color modes.

• Sunshafts Radiate sun rays from a directional light or skybox


Blurring

• Blur Gaussian and Box blurring methods

• Tilt Shift Horizontal or Radial depth of field effect

• Double Vision Crosseyed vision, either full-screen or limited to the edges


Distortion

• Ripples Make the image appear to wave

• Refraction Create cracked glass, scratches, frost etc. Includes 8 HQ textures.

• Tube Distortion Bend the image like a CRT screen


Color

• Gradient Draws a gradient over the screen

• Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)

• Hue Shift 3D Simulates psychedelic color breathing


Overlay

• Overlay Fix an image to the screen, includes blending options

• Black Bars Creates a vertical/horizontal letter-boxing effect


Image Enhancement

• Sharpen Makes the image appear crisper

• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.


Retro

• Color Split Simulates the derefraction of color channels

• Pixelize A retro resolution effect, creates pseudo pixelart

• Dithering Creates a checker-pattern Lo-Fi shading effect (7 styles)

• Posterize Limits the screen to old school 1-16bit color depth

• Scanlines Draws (animated) horizontal lines over the screen


Feedback

• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)

• Condition Warn for damage, inidicate healing or grow ice over the screen (8 different styles)


Rendering

• Motion Trails A fast motion blur effect that can leave trails on bright pixels

• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks

• Anaglyph 3D Simulates a 3D stereoscopic image through the use of red/green/cyan glasses.


Misc

• Kaleidoscope Splits the screen up into mirrored "pie" pieces

• Mosaic Circular, hexagonal and triangle patterns

• Transition Steps through a gradient to transition to a fill-color (eg. GBA Pokemen). Includes 12 styles.


🎁 Included prefabs:

  • Comic book
  • Sketch Book
  • Night vision
  • Canvas Painting
  • Psychedelic
  • Retro
  • Underwater

🎭 Advanced Masking Functionality

Native support for Rendering Layer Masks to limit effects to specific objects. Or using objects as masks/portals.


No double-rendering required!


⏯️ Timeline support

Control the weight of Volume Profiles directly in a timeline. Perfect for cutscenes and animation sequences.


🧑‍💻 Scripting

• Post Processing Volume Renderer component

∟ No render feature set up needed! Renders all effects on a volume instantly.

• "Create Effect" API

∟ Creates a virtual volume with a specific effect on it, for completely script-based effects


🚀 Performance

  • Shaders are expertly hand-written, for optimal efficiency and flexibility.
  • All effects are designed to make the most efficient use of resources. If applicable, they have a Performance or Appearance target mode on their render feature, making it straightforward to deploy to multiple platforms.

✅ Compatibility

  • Primarily developed for PC/Mac/Consoles.
  • 2D Renderer (except 3D effects)
  • Forward & Deferred rendering (including +variants)
  • Full VR Rendering (SPI) support.
  • Full compatibility details (please read before purchasing)

🚧 Limitations:

  • Mobile platforms are not supported due to performance constrains.
  • Camera stacking only works for non-depth based effects, due to limitations imposed by URP’s camera stacking system. Setups using a "Render Objects" render feature work as expected.
  • Rendering Layer Masking strictly works with the 3D Renderer. The 2D renderer doesn't have this functionality.