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Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
3.4 MB
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18
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Anim LOD

by Crowned Vermin (opens in new tab)

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AnimLOD reduces animation CPU cost by lowering update frequency for distant or small on-screen characters using tiered Playables-based evaluation.

Price $10.00

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Last 6 months

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Price history for Anim LOD, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

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Anim LOD video 1

About this asset

Animated characters can become expensive fast, especially in scenes with crowds, enemies, NPCs, wildlife, or background actors. Even when a character is far from the camera, Unity may still evaluate its animation every frame, which can waste CPU time on motion the player can barely notice.

AnimLOD helps solve this by applying level-of-detail logic to animation updates. Characters close to the camera can animate every frame, while distant or visually small characters update less often based on configurable tiers. This lets you keep more animated characters active in a scene while reducing unnecessary animation workload.

The system uses Unity’s Playables API to manually evaluate each character’s animation graph. Delta time is accumulated between evaluations, so animation timing remains correct even when a character updates every 2, 4, 8, or 16 frames. AnimLOD also spreads evaluations across frames, helping avoid the performance spikes that can happen when many characters update at once.

AnimLOD is designed to be simple to integrate:

  1. Add an AnimLODComponent to animated characters
  2. Use an AnimLODManager for scene control
  3. Tune your tiers through a ScriptableObject config.

From the publisher's Asset Store listing.

Technical details

Features

  • Runtime animation LOD for animated characters
  • Distance-based tier selection
  • Screen-relative height tier selection, similar to Unity LODGroup
  • Configurable tier thresholds and update intervals
  • Per-character AnimLODComponent
  • Central AnimLODManager
  • Manual animation evaluation through Unity Playables
  • Time-correct animation using accumulated delta time
  • Phase-spread evaluation to reduce frame spikes
  • Supports Animator culling behavior
  • Works with standard Animator Controllers

Requirements

  • Unity 6000.2 or newer
  • Compatible with all rendering pipelines

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.