AntiBot OFFICIAL SALE

AntiBot is a lightweight Unity SDK that aims to distinguish real players from automated bots on iOS and Android. It captures raw touch events and device sensor readings, classifies gestures, computes motion statistics, and streams compressed payloads to the AnitBot cloud backend for deeper analysis and bot-scoring.


Bot signals include gesture path shape (tap vs. swipe), velocity and lateral deviation profiles, subpixel landing distributions, and sensor anomaly flags - signals that are trivial for humans to produce naturally and hard for bots to fake convincingly.


The SDK is designed for zero-friction integration: drop in the MonoBehaviour and start collecting. No third-party analytics SDKs, no background permissions, and no modifications to your existing input code are required. Fetch the verdict of the current play-session with a simple call to our MonoBehaviour's "Evaluate" function.


AntiBot operates on a managed cloud backend. Each SDK integration is

subject to a monthly request allowance. The included free tier is

sufficient for most indie titles during development and soft-launch.

For studios requiring higher throughput, SLA guarantees, on-premise

deployment, or custom data-retention policies, please reach out at

service@kernware.at to discuss an upgraded plan or join our discord https://discord.gg/gUZ7tT36P5.