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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 1.2 MB
- Files
- 23
- Favorites
- 5
- Views in the past week
- 14
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- Lowest recorded
- $15.00 on
Keywords
RVFX Mesh Extractor – Face Selection & Mesh Separation
Select areas on MeshRenderer or SkinnedMeshRenderer objects, extract or split clean assets, crop matching texture regions, preserve materials, and export ready-to-use mesh parts inside Unity.
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Last 6 months
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RVFX Mesh Extractor – Face Selection & Mesh Separation screenshot 1
About this asset
Mesh Extractor Tool is a fast and simple Unity editor tool for extracting, splitting, and exporting selected areas from existing 3D meshes.
Select mesh faces directly in the Scene View, separate the selected area into a new asset, or split it from the original model without leaving Unity.
Designed for asset cleanup, prop separation, kitbashing, modular asset creation, and quick mesh editing workflows.
◆ Material-Aware Extraction
Mesh Extractor Tool is built to preserve useful material data during extraction.
It supports shared materials, multiple material slots, submesh-based material assignments, and texture crop workflows.
When texture cropping is enabled, the tool can create matching cropped texture assets and generated materials for the extracted mesh part.
This helps separated parts stay clean, organized, and ready to reuse without manually rebuilding material references.
◆ Renderer Support
Supports both MeshRenderer and SkinnedMeshRenderer objects.
This makes it useful for regular props, environment models, characters, equipment, accessories, and other imported 3D assets.
◆ What You Can Do
• Select mesh faces directly in the Unity Scene View
• Extract selected mesh areas into separate assets
• Split selected parts from the original mesh
• Preserve source materials and material assignments
• Work with shared materials
• Handle meshes with multiple materials and submeshes
• Crop matching texture regions for extracted parts
• Generate matching cropped textures and materials
• Export extracted mesh parts for reuse
◆ Common Use Cases
Use this tool to separate props from combined meshes, extract parts from imported 3D models, split environment objects into modular pieces, isolate character accessories, prepare reusable mesh parts, or clean up assets directly inside Unity.
It is especially useful for:
• Prop separation
• Environment asset cleanup
• Modular kit creation
• Kitbashing workflows
• Character accessories and equipment
• Imported model cleanup
• Preparing mesh parts for further editing
◆ Suitable For
Mesh Extractor Tool works well with common Asset Store models, custom imported meshes, modular kits, props, characters, accessories, equipment, and production assets.
Suitable for many genres and styles, including fantasy, medieval, sci-fi, stylized, low-poly, realistic, RPG, action, survival, and environment-heavy games.
◆ Notes
FBX export may require Unity’s FBX Exporter package depending on your export settings.
Results can vary depending on the structure of the source mesh, UV layout, material setup, shader setup, and texture usage.
Texture cropping works best when the source mesh has usable UVs and clearly assigned texture regions.
From the publisher's Asset Store listing.
Technical details
Technical details
Key Features
- Unity Editor tool for mesh extraction, mesh splitting, and mesh part export
- Scene View face selection workflow
- Supports MeshRenderer objects
- Supports SkinnedMeshRenderer objects
- Extract selected mesh areas into separate mesh assets
- Split selected mesh parts from the original model
- Preserve source materials and material assignments
- Supports submesh-based extraction workflows
- Crop matching texture regions for extracted mesh parts
- Export extracted parts as reusable mesh assets
- Optional FBX export workflow with Unity FBX Exporter package
- Useful for asset cleanup, prop separation, kitbashing, modular asset creation, and mesh editing
- Designed for artists, technical artists, level designers, and developers
Supported Workflows
- Extract selected faces into a new object
- Split selected faces from the original mesh
- Separate props from combined meshes
- Create modular mesh parts from imported models
- Extract accessories, equipment, environment pieces, or character parts
- Preserve overlapping UV layouts where applicable
- Keep material-based workflows clean and reusable
Compatibility
- Works inside the Unity Editor
- Supports standard imported mesh assets
- Supports MeshRenderer and SkinnedMeshRenderer based objects
- FBX export may require Unity’s official FBX Exporter package
- Results depend on the source mesh structure, UV layout, material setup, and texture configuration
Package Includes
- Mesh Extractor editor window
- Scene View selection tools
- Extraction and split workflow
- Material and texture handling tools
- Export utilities
- Documentation / quick start guide
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.