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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.4.4 or later
- Package size
- 17.4 MB
- Files
- 764
- Favorites
- 1
- Views in the past week
- 1
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.00 on
Keywords
USD Stagecraft
- Price drop
OpenUSD for Unity: Editor preview without Play, manual Reload after DCC saves, UsdSkel, Bake to Prefab, and runtime loading.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
1 / 6
USD Stagecraft screenshot 1
About this asset
USD Stagecraft bridges OpenUSD and Unity with a native plugin for production and runtime workflows.
Unity’s official USD package has been deprecated. USD Stagecraft fills that gap: load .usd / .usda / .usdc / .usdz in the Editor without pressing Play, iterate with an explicit Reload from the USD Stage window after saving in Houdini, Maya, or Blender, then bake to Prefabs when you are ready for builds.
Key features
• Runtime loading — UsdLoader.LoadAsync() for Play mode and builds (StreamingAssets recommended)
• Editor preview — UsdStagePreview shows the USD hierarchy in the Scene view without Play mode
• USD Stage window — Prim tree, properties (transform, purpose, kind, variants, LOD), Layers / EditTarget, animation transport
• Manual Reload — Diff Reload or Reload Full from the toolbar after DCC edits (automatic file watching is disabled in v1.0.1 to avoid false positives)
• UsdGeomMesh + UsdPreviewSurface — meshes with normals/UVs and PBR materials
• UsdLux / Camera / Physics — lights (including approximate DomeLight), cameras, and collision APIs where authored
• Animation — time-sampled Xform, PointInstancer, and UsdSkel joint evaluation via UsdAnimationPlayer
• UsdSkel — bone hierarchy + SkinnedMeshRenderer (LBS, up to 4 influences); AnimationClip + AnimatorController on Bake / animated import
• Timeline / Playable — preview time driver and baked StageTimeline.playable (requires com.unity.timeline)
• Multi-stage preview — multiple UsdStagePreview instances per scene (different USD files recommended)
• Bake to Prefab / Rehydrate / Write-back — Prefabs with UsdStageReference metadata for round-trip transforms
• LOD — optional LODGroup generation via unity:lodProfile customData and bake/import settings
• Scripted Importer — place .usd / .usda / .usdc in the project for static or animated skeletal import
• HDRP (optional) — HDRenderPipelineHost when HDRP is installed (preview-quality; Built-in and URP are primary targets)
• Platforms — Unity 2022.3 LTS+, macOS Apple Silicon (arm64), Windows x64
Documentation: https://zenithgatestudios.github.io/unity-usd-stagecraft-docs/
Support: [email protected] / https://github.com/ZenithGateStudios/unity-usd-stagecraft-docs/issues
From the publisher's Asset Store listing.
Technical details
Unity 2022.3 LTS or later
macOS Apple Silicon (arm64) only — Intel Mac not supported
Windows x64
Render pipelines: Built-in RP, URP, optional HDRP
Package dependency: com.unity.timeline (for Timeline / Playable features)
Native plugins: NativeUsdBridge (OpenUSD) — do not enable dependency dylibs/DLLs as Unity plugins
File formats: .usd, .usda, .usdc, .usdz (local paths)
Samples: Basic Load, Stage Preview (via Package Manager)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.4f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.